The Lair of Shiva the Destroyer 14

Level 14

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', EmptyRoom #2, 30' x 50', Spirit Naga and 6 x MinotaurRoom #3, 30' x 30', EmptyRoom #4, 30' x 50', Drow Inquisitor and 1 x Drow Elite WarriorRoom #5, 50' x 50', EmptyRoom #6, 50' x 50', 9 x Drow and 15 x QuaggothRoom #7, 50' x 50', EmptyRoom #8, 50' x 30', EmptyRoom #9, 30' x 50', Hidden TreasureRoom #10, 30' x 30', EmptyRoom #11, 50' x 30', Orc Eye of Gruumsh and 13 x OrcRoom #12, 30' x 50', Hidden TreasureRoom #13, 30' x 50', Spectator and 5 x NothicRoom #14, 50' x 50', EmptyRoom #15, 50' x 50', Quaggoth Thonot and 11 x QuaggothRoom #16, 30' x 30', Wraith and 15 x GhoulRoom #17, 50' x 50', Lightning TurretRoom #18, 30' x 30', EmptyRoom #19, 30' x 30', Stone Giant DreamwalkerRoom #20, 50' x 50', EmptyRoom #21, 30' x 50', Barghest and 15 x GoblinRoom #22, 30' x 30', EmptyRoom #23, 30' x 50', EmptyRoom #24, 50' x 50', Tanarukk and 12 x Orc, Animated Net TrapRoom #25, 30' x 50', EmptyRoom #26, 30' x 30', Hobgoblin Devastator and 9 x HobgoblinRoom #27, 30' x 50', EmptyRoom #28, 30' x 30', Bolter Turret, Hidden TreasureRoom #29, 50' x 30', Skull Lord and 1 x FlameskullRoom #30, 30' x 30', Vampiric Mist and 8 x GhoulRoom #31, 50' x 50', EmptyRoom #32, 50' x 50', Kuo-toa Archpriest and 5 x Kuo-toa WhipRoom #33, 50' x 30', Bugbear Chief and 8 x BugbearRoom #34, 50' x 50', EmptyRoom #35, 30' x 30', Orc Nurtured One of Yurtrus and 15 x OrcRoom #36, 30' x 30', Firenewt Warlock of Imix and 15 x Firenewt WarriorRoom #37, 50' x 50', Barghest and 14 x GoblinRoom #38, 30' x 50', EmptyRoom #39, 30' x 50', Elder Brain and 1 x Mind FlayerRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', EmptyRoom #42, 30' x 30', Myconid Sovereign and 9 x Quaggoth Spore Servant, Symbol of Petrification, Hidden TreasureRoom #43, 50' x 30', Beholder and 2 x Drow Elite WarriorRoom #44, 30' x 50', Troll and 4 x Ogre, Hidden TreasureRoom #45, 30' x 50', Hidden TreasureRoom #46, 50' x 30', Barghest and 13 x GoblinRoom #47, 30' x 50', Elder Brain and 1 x Mind FlayerRoom #48, 30' x 50', Ulitharid and 1 x Mind FlayerRoom #49, 50' x 30', Mindwitness and 2 x Mind FlayerRoom #50, 50' x 30', EmptyRoom #51, 30' x 50', Tanarukk and 8 x OrcRoom #52, 50' x 30', EmptyRoom #53, 50' x 50', EmptyRoom #54, 30' x 30', EmptyRoom #55, 50' x 30', Rune of Hypnosis, Hidden TreasureRoom #56, 30' x 30', EmptyRoom #57, 50' x 50', EmptyRoom #58, 30' x 50', 14 x Bugbear and 1 x Half-ogreRoom #59, 30' x 50', Duergar Despot and 2 x Duergar Stone GuardRoom #60, 50' x 50', Ogre Battering Ram and 9 x OgreRoom #61, 30' x 30', EmptyRoom #62, 30' x 30', EmptyRoom #63, 30' x 50', Alkilith and 3 x DybbukRoom #64, 50' x 30', EmptyRoom #65, 30' x 30', EmptyRoom #66, 30' x 50', EmptyRoom #67, 30' x 50', EmptyRoom #68, 50' x 30', 5 x Chitine and 9 x Cave Fisher, Scythe BladeRoom #69, 50' x 50', EmptyRoom #70, 30' x 30', Magic Missle Turret, Hidden TreasureRoom #71, 30' x 50', EmptyRoom #72, 50' x 50', Roper and 6 x PiercerRoom #73, 50' x 50', Orc Nurtured One of Yurtrus and 15 x Orc, Falling Cage TrapRoom #74, 50' x 30', Firenewt Warlock of Imix and 15 x Firenewt WarriorRoom #75, 50' x 50', EmptyRoom #76, 30' x 50', EmptyRoom #77, 50' x 30', Alkilith and 2 x DybbukRoom #78, 50' x 50', EmptyRoom #79, 30' x 50', EmptyRoom #80, 30' x 50', Dao and 3 x Earth ElementalRoom #81, 30' x 30', Alkilith and 3 x Dybbuk, Hidden TreasureRoom #82, 30' x 30', Spirit Naga and 12 x TroglodyteRoom #83, 50' x 50', Spectator and 6 x Gibbering MoutherRoom #84, 50' x 30', 11 x Bugbear and 1 x OgreRoom #85, 30' x 50', Fire Giant DreadnoughtRoom #86, 30' x 50', Alhoon and 5 x Shadow MastiffRoom #87, 30' x 30', 4 x Duergar Soulblade and 8 x DuergarRoom #88, 30' x 50', EmptyRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', Drow Priestess of Lolth and 13 x DrowRoom #91, 30' x 30', EmptyRoom #92, 30' x 50', EmptyRoom #93, 30' x 50', Devourer and 11 x SkeletonRoom #94, 30' x 30', EmptyRoom #95, 50' x 50', Fire Giant DreadnoughtRoom #96, 30' x 30', Alhoon and 4 x Grimlock, Hidden TreasureRoom #97, 30' x 30', 9 x Orc and 1 x TrollRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', EmptyRoom #100, 50' x 30', Alhoon and 5 x GrimlockRoom #101, 30' x 30', EmptyRoom #102, 30' x 50', Tanarukk and 15 x OrcRoom #103, 30' x 50', EmptyRoom #104, 50' x 30', Orc Blade of Ilneval and 15 x OrcRoom #105, 30' x 50', Drider and 2 x Giant SpiderRoom #106, 30' x 30', Hidden TreasureRoom #107, 30' x 50', Flamethrower Turret, Hidden TreasureRoom #108, 50' x 50', EmptyRoom #109, 30' x 30', EmptyRoom #110, 30' x 50', EmptyRoom #111, 30' x 30', Concealed Pit with Poisoned Spikes, Hidden TreasureRoom #112, 30' x 30', EmptyRoom #113, 30' x 30', 4 x Duergar Xarrorn and 10 x Duergar Stone GuardRoom #114, 50' x 50', EmptyRoom #115, 30' x 30', Ghast and 9 x GhoulRoom #116, 30' x 30', Quaggoth Thonot and 4 x QuaggothRoom #117, 30' x 30', EmptyRoom #118, 30' x 50', EmptyRoom #119, 50' x 30', Kuo-toa Archpriest and 15 x Kuo-toa WhipRoom #120, 50' x 30', 11 x Hobgoblin and 11 x Cave FisherRoom #121, 30' x 50', Ogre Bolt Launcher and 6 x OgreRoom #122, 30' x 50', EmptyRoom #123, 50' x 30', EmptyRoom #124, 30' x 50', EmptyRoom #125, 50' x 30', EmptyRoom #126, 30' x 30', EmptyRoom #127, 50' x 50', Venom Troll and 3 x Troll, Poisoned Net Trap, Hidden TreasureRoom #128, 30' x 50', EmptyRoom #129, 30' x 30', 2 x Fire GiantRoom #130, 30' x 50', Ogre Battering Ram and 5 x OgreRoom #131, 30' x 50', EmptyRoom #132, 30' x 50', Mind Flayer and 6 x Ogre, Hidden TreasureRoom #133, 50' x 50', 11 x Orog and 1 x EttinRoom #134, 50' x 50', EmptyRoom #135, 50' x 30', Young Red Shadow Dragon and 6 x DarkmantleRoom #136, 50' x 50', Skull Lord and 1 x WraithRoom #137, 30' x 50', 10 x Orc and 1 x TrollRoom #138, 50' x 30', Venom Troll and 2 x TrollRoom #139, 30' x 30', Quaggoth Thonot and 5 x QuaggothRoom #140, 50' x 50', Fomorian and 4 x TrollRoom #141, 50' x 30', Drider and 3 x Giant SpiderRoom #142, 30' x 50', Ulitharid and 1 x Mind FlayerRoom #143, 50' x 30', Bolter Turret, Hidden TreasureRoom #144, 50' x 50', Drow Shadowblade and 2 x Drow Elite WarriorRoom #145, 30' x 50', Drow Priestess of Lolth and 14 x DrowRoom #146, 30' x 50', EmptyRoom #147, 50' x 30', EmptyRoom #148, 30' x 50', EmptyRoom #149, 50' x 50', Dao and 1 x Earth Elemental, Hidden TreasureRoom #150, 30' x 50', EmptyRoom #151, 50' x 50', Skull Lord and 1 x DeathlockRoom #152, 50' x 50', Quaggoth Thonot and 9 x Quaggoth, Hidden TreasureRoom #153, 50' x 50', EmptyRoom #154, 30' x 30', 8 x Duergar Stone Guard and 1 x Adult OblexRoom #155, 30' x 30', Yuan-ti Anathema and 6 x Yuan-ti Pureblood, Teleporter CrystalRoom #156, 30' x 50', Vampiric Mist and 3 x Vampire Spawn, Hidden TreasureRoom #157, 30' x 30', Roper and 8 x PiercerRoom #158, 30' x 50', Kruthik Hive Lord and 12 x Adult KruthikRoom #159, 30' x 50', EmptyRoom #160, 50' x 50', Yuan-ti Nightmare Speaker and 10 x Yuan-ti PurebloodRoom #161, 30' x 30', EmptyRoom #162, 30' x 50', Drow Elite Warrior and 15 x DrowRoom #163, 30' x 50', Hobgoblin Devastator and 13 x Hobgoblin, Thunder Turret, Hidden TreasureRoom #164, 50' x 30', EmptyRoom #165, 30' x 50', Death Tyrant and 14 x ZombieRoom #166, 30' x 50', Mind Flayer and 13 x TroglodyteRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', Rune of DreadRoom #169, 50' x 50', EmptyRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', 2 x Fire GiantRoom #172, 30' x 30', EmptyRoom #173, 30' x 50', 3 x Duergar Xarrorn and 8 x Duergar, Freeze Ray Trap, Hidden TreasureRoom #174, 50' x 30', EmptyRoom #175, 30' x 50', 5 x Duergar Hammerer and 10 x DuergarRoom #176, 30' x 50', EmptyRoom #177, 30' x 50', Venom Troll and 4 x Troll, Hidden TreasureRoom #178, 30' x 50', 6 x Spawn of KyussRoom #179, 50' x 30', EmptyRoom #180, 50' x 30', EmptyRoom #181, 50' x 50', EmptyRoom #182, 30' x 30', Devourer and 6 x ZombieRoom #183, 30' x 30', EmptyRoom #184, 30' x 30', 8 x WightRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', Quaggoth Thonot and 13 x QuaggothRoom #187, 50' x 50', EmptyRoom #188, 50' x 30', 9 x NeogiRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', EmptyRoom #191, 30' x 50', EmptyRoom #192, 50' x 50', Yuan-ti Anathema and 4 x Yuan-ti MalisonRoom #193, 50' x 30', EmptyRoom #194, 50' x 50', Draegloth and 8 x DrowRoom #195, 50' x 50', 15 x Myconid Adult and 1 x Quaggoth Spore Servant, Falling Cage TrapRoom #196, 30' x 50', DaoRoom #197, 50' x 50', Drow Shadowblade and 10 x DrowRoom #198, 30' x 30', EmptyRoom #199, 50' x 50', Bugbear Chief and 14 x BugbearRoom #200, 30' x 30', Tanarukk and 11 x OrcRoom #201, 30' x 30', EmptyRoom #202, 50' x 50', Neogi Master and 6 x Neogi, Hidden TreasureRoom #203, 50' x 50', 6 x Firenewt Warrior and 6 x Giant StriderRoom #204, 50' x 30', Poisoned Net Trap, Hidden TreasureRoom #205, 50' x 50', Duergar Mind Master and 14 x Duergar SoulbladeRoom #206, 50' x 50', Wraith and 4 x Specter, Hidden TreasureRoom #207, 30' x 30', Orc Hand of Yurtrus and 13 x OrcRoom #208, 50' x 30', 6 x Firenewt Warrior and 6 x Giant StriderRoom #209, 30' x 50', Lightning TurretRoom #210, 50' x 30', Death Tyrant and 1 x ZombieRoom #211, 50' x 50', EmptyRoom #212, 50' x 50', EmptyRoom #213, 50' x 30', Spirit Naga and 10 x TroglodyteRoom #214, 50' x 30', EmptyRoom #215, 50' x 50', Drow Priestess of Lolth and 12 x Drow, Poison Gas TrapRoom #216, 50' x 30', EmptyRoom #217, 50' x 30', Symbol of PanicRoom #218, 30' x 50', EmptyRoom #219, 50' x 50', EmptyRoom #220, 30' x 50', 3 x Duergar Hammerer and 5 x DuergarRoom #221, 30' x 30', Orc Blade of Ilneval and 9 x OrcRoom #222, 30' x 30', Yuan-ti Mind Whisperer and 14 x Yuan-ti PurebloodRoom #223, 30' x 30', Mind Flayer and 9 x GrimlockRoom #224, 50' x 30', EmptyRoom #225, 50' x 50', 3 x Drow Elite Warrior and 5 x Quaggoth, Altar of Law, Hidden TreasureRoom #226, 30' x 50', EmptyRoom #227, 30' x 50', Beholder and 1 x Cloaker, Collapsing CeilingRoom #228, 50' x 30', EmptyRoom #229, 30' x 30', Draegloth and 14 x DrowRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', Hidden TreasureRoom #232, 50' x 50', Drow Elite Warrior and 7 x DrowRoom #233, 50' x 30', EmptyRoom #234, 30' x 30', Mind Flayer and 4 x OgreRoom #235, 30' x 50', EmptyRoom #236, 50' x 30', Spirit Troll and 3 x TrollRoom #237, 30' x 30', Orc Claw of Luthic and 15 x OrcRoom #238, 30' x 50', EmptyRoom #239, 30' x 30', Firenewt Warlock of Imix and 15 x Firenewt WarriorRoom #240, 30' x 30', Yuan-ti Mind Whisperer and 10 x Yuan-ti PurebloodRoom #241, 50' x 30', Fomorian and 2 x TrollRoom #242, 50' x 50', EmptyRoom #243, 30' x 30', 11 x NeogiRoom #244, 30' x 50', Ogre Chain Brute and 5 x OgreRoom #245, 50' x 50', NeothelidRoom #246, 30' x 30', Kruthik Hive Lord and 11 x Adult KruthikRoom #247, 30' x 50', Yuan-ti Pit Master and 6 x Yuan-ti PurebloodRoom #248, 50' x 30', EmptyRoom #249, 30' x 30', Mind Flayer and 8 x Kuo-toaRoom #250, 30' x 30', EmptyRoom #251, 50' x 50', EmptyRoom #252, 50' x 50', Yuan-ti Pit Master and 10 x Yuan-ti PurebloodRoom #253, 30' x 50', Orc Nurtured One of Yurtrus and 15 x OrcRoom #254, 30' x 30', Ulitharid and 1 x Mind FlayerRoom #255, 50' x 50', 7 x Duergar Hammerer and 9 x DuergarRoom #256, 30' x 30', EmptyRoom #257, 30' x 50', EmptyRoom #258, 50' x 50', Hidden TreasureRoom #259, 50' x 30', Kuo-toa Archpriest and 7 x Kuo-toa WhipRoom #260, 30' x 50', Duergar Mind Master and 5 x Duergar Stone GuardRoom #261, 30' x 30', 11 x Meazel and 1 x Adult OblexRoom #262, 30' x 30', Aboleth and 13 x Kuo-toaRoom #263, 30' x 30', EmptyRoom #264, 50' x 50', EmptyRoom #265, 30' x 50', Drow House Captain and 12 x DrowRoom #266, 30' x 50', EmptyRoom #267, 30' x 30', EmptyRoom #268, 30' x 30', EmptyRoom #269, 50' x 50', Stone Giant and 3 x Saber-toothed TigerRoom #270, 50' x 50', Drow Arachnomancer and 5 x Drow, Poisoned Net TrapRoom #271, 30' x 30', EmptyRoom #272, 30' x 50', Hidden TreasureRoom #273, 30' x 50', Mindwitness and 1 x Mind FlayerRoom #274, 30' x 30', EmptyRoom #275, 30' x 50', Draegloth and 14 x DrowRoom #276, 50' x 50', Spirit Troll and 2 x TrollRoom #277, 30' x 50', Draegloth and 8 x DrowRoom #278, 50' x 30', Yuan-ti Nightmare Speaker and 10 x Yuan-ti PurebloodRoom #279, 30' x 50', Yuan-ti Pit Master and 15 x Yuan-ti PurebloodRoom #280, 30' x 50', Orc War Chief and 9 x OrcRoom #281, 50' x 30', 5 x Orc Red Fang of Shargaas, Hidden TreasureRoom #282, 30' x 30', Roper and 7 x PiercerRoom #283, 50' x 30', Hidden TreasureRoom #284, 30' x 50', 10 x WightRoom #285, 50' x 50', Drow Arachnomancer and 11 x DrowRoom #286, 30' x 50', EmptyRoom #287, 50' x 50', Drow Shadowblade and 1 x DrowRoom #288, 30' x 30', EmptyRoom #289, 50' x 30', EmptyRoom #290, 30' x 30', Lightning Turret, Hidden TreasureRoom #291, 50' x 30', 5 x Drow and 9 x QuaggothRoom #292, 30' x 50', 3 x Drow and 6 x QuaggothRoom #293, 50' x 30', Collapsing Ceiling, Hidden TreasureRoom #294, 30' x 30', 6 x Meazel and 1 x Adult Oblex, Teleporter Crystal, Hidden TreasureRoom #295, 50' x 30', Duergar Stone Guard and 8 x DuergarRoom #296, 30' x 30', EmptyRoom #297, 30' x 30', Drow House Captain and 9 x Drow, Poisoned Guillotine BladeRoom #298, 30' x 30', 12 x Duergar, Poisoned Net Trap, Hidden TreasureRoom #299, 50' x 50', Stone Giant DreamwalkerRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', 3 x Drow Elite Warrior and 3 x Giant SpiderRoom #302, 30' x 30', EmptyRoom #303, 30' x 30', 2 x Duergar Stone Guard and 1 x Adult OblexRoom #304, 30' x 50', EmptyRoom #305, 30' x 50', Orc Eye of Gruumsh and 15 x OrcRoom #306, 30' x 50', Acid TurretRoom #307, 30' x 50', Myconid Sovereign and 9 x Quaggoth Spore ServantRoom #308, 30' x 30', 3 x Troll, Spiked Chain FlailRoom #309, 50' x 30', Firenewt Warlock of Imix and 15 x Firenewt WarriorRoom #310, 30' x 30', Duergar Warlord and 9 x DuergarRoom #311, 30' x 50', EmptyRoom #312, 30' x 30', EmptyRoom #313, 50' x 50', Duergar Stone Guard and 13 x DuergarRoom #314, 50' x 30', BalhannothRoom #315, 30' x 30', Aboleth and 8 x Kuo-toaRoom #316, 50' x 50', EmptyRoom #317, 30' x 30', EmptyRoom #318, 30' x 30', EmptyRoom #319, 30' x 50', Death Tyrant and 14 x ZombieRoom #320, 30' x 50', EmptyRoom #321, 50' x 50', Poisoned Scythe Blade, Hidden TreasureRoom #322, 50' x 30', EmptyRoom #323, 30' x 50', Aboleth and 11 x Kuo-toaRoom #324, 30' x 50', EmptyRoom #325, 30' x 50', Ogre Battering Ram and 4 x OgreRoom #326, 50' x 30', EmptyRoom #327, 30' x 30', EmptyRoom #328, 50' x 50', EmptyRoom #329, 30' x 30', Elder Brain and 1 x Mind FlayerRoom #330, 50' x 50', EmptyRoom #331, 50' x 50', Earthquake TrapRoom #332, 30' x 50', 5 x Duergar Kavalrachni and 5 x Female SteederRoom #333, 50' x 30', Myconid Sovereign and 13 x Quaggoth Spore ServantRoom #334, 50' x 50', Death KissRoom #335, 30' x 30', EmptyRoom #336, 30' x 50', EmptyRoom #337, 50' x 30', EmptyRoom #338, 30' x 30', EmptyRoom #339, 30' x 30', Orc Eye of Gruumsh and 13 x OrcRoom #340, 50' x 30', Wight and 15 x Zombie, Hidden TreasureRoom #341, 50' x 50', Ghast and 14 x GhoulRoom #342, 30' x 30', Orc War Chief and 13 x OrcRoom #343, 30' x 50', EmptyRoom #344, 50' x 50', 9 x NeogiRoom #345, 30' x 30', 4 x TrollRoom #346, 50' x 50', EmptyRoom #347, 30' x 50', Vampiric Mist and 14 x GhoulRoom #348, 50' x 30', 7 x Svirfneblin and 1 x XornRoom #349, 30' x 50', EmptyRoom #350, 30' x 50', EmptyRoom #351, 50' x 30', Mindwitness and 3 x Mind FlayerRoom #352, 30' x 30', Aboleth and 1 x Kuo-toa ArchpriestRoom #353, 50' x 50', EmptyRoom #354, 50' x 30', Kruthik Hive Lord and 8 x Adult KruthikRoom #355, 30' x 30', Wraith and 10 x GhoulRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', EmptyRoom #358, 30' x 50', EmptyRoom #359, 50' x 30', Soul MongerRoom #360, 30' x 50', Yuan-ti Mind Whisperer and 11 x Yuan-ti PurebloodRoom #361, 30' x 30', Drow Elite Warrior and 15 x DrowRoom #362, 50' x 30', Duergar Stone Guard and 13 x Duergar, Altar of LawRoom #363, 50' x 30', Yuan-ti Anathema and 2 x Yuan-ti AbominationRoom #364, 30' x 50', Spiked Chain Flail, Hidden TreasureRoom #365, 30' x 30', EmptyRoom #366, 50' x 30', Duergar Warlord and 13 x DuergarRoom #367, 50' x 30', 13 x Goblin and 13 x WolfRoom #368, 30' x 30', EmptyRoom #369, 30' x 30', EmptyRoom #370, 50' x 50', Mind Flayer Arcanist and 14 x GrimlockRoom #371, 50' x 50', Ogre Bolt Launcher and 7 x OgreRoom #372, 30' x 30', EmptyRoom #373, 30' x 50', Duergar Despot and 2 x Duergar Stone GuardRoom #374, 30' x 30', 4 x Duergar Xarrorn and 6 x DuergarRoom #375, 30' x 30', Yuan-ti Anathema and 6 x Yuan-ti PurebloodRoom #376, 50' x 50', Alkilith and 1 x DybbukRoom #377, 30' x 30', Duergar Mind Master and 8 x Duergar SoulbladeRoom #378, 30' x 50', EmptyRoom #379, 50' x 50', Barghest and 13 x GoblinRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', Drider and 4 x Giant SpiderRoom #382, 30' x 30', 9 x OrogRoom #383, 30' x 50', EmptyRoom #384, 50' x 50', EmptyRoom #385, 30' x 30', Concealed Pit with Poisoned Spikes, Hidden TreasureRoom #386, 50' x 30', EmptyRoom #387, 30' x 50', EmptyRoom #388, 30' x 30', EmptyRoom #389, 30' x 30', 7 x Duergar Hammerer and 9 x Duergar, Hidden TreasureRoom #390, 50' x 50', AlkilithRoom #391, 30' x 50', Hidden TreasureRoom #392, 30' x 30', Orc Hand of Yurtrus and 15 x OrcRoom #393, 30' x 50', 13 x Orc and 1 x TrollRoom #394, 30' x 30', EmptyRoom #395, 30' x 50', Mind Flayer and 10 x Kuo-toaRoom #396, 30' x 30', 2 x TrollRoom #397, 50' x 50', Barghest and 14 x Goblin, Hidden TreasureRoom #398, 30' x 50', Beholder and 2 x Drow Elite Warrior, Flamethrower TurretRoom #399, 30' x 30', EmptyRoom #400, 30' x 30', EmptyRoom #401, 30' x 50', EmptyRoom #402, 30' x 50', Duergar Warlord and 10 x DuergarRoom #403, 50' x 50', Freeze Ray Trap, Hidden TreasureRoom #404, 30' x 30', EmptyRoom #405, 30' x 50', 13 x Goblin and 13 x WolfRoom #406, 30' x 50', EmptyRoom #407, 30' x 30', Draegloth and 5 x Drow Elite WarriorRoom #408, 50' x 30', EmptyRoom #409, 30' x 30', Drow Mage and 8 x DrowRoom #410, 30' x 50', EmptyRoom #411, 30' x 30', Alkilith and 2 x DybbukRoom #412, 30' x 50', EmptyRoom #413, 30' x 30', EmptyRoom #414, 50' x 50', Wight and 14 x ZombieRoom #415, 30' x 30', EmptyRoom #416, 30' x 30', Drow Mage and 8 x DrowRoom #417, 50' x 50', Skull Lord and 1 x Wraith, Earthquake TrapRoom #418, 30' x 50', Poison Gas Trap, Hidden TreasureRoom #419, 30' x 50', Spectator and 9 x NothicRoom #420, 30' x 50', 3 x Drow Mage and 4 x ChitineRoom #421, 30' x 30', Quaggoth Thonot and 8 x QuaggothRoom #422, 50' x 50', EmptyRoom #423, 30' x 50', BeholderRoom #424, 30' x 30', EmptyRoom #425, 50' x 50', Hidden TreasureRoom #426, 30' x 30', Poisoned Net Trap, Hidden TreasureRoom #427, 30' x 30', Orc Hand of Yurtrus and 15 x OrcRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', EmptyRoom #430, 30' x 30', 13 x MimicRoom #431, 50' x 50', EmptyRoom #432, 30' x 50', EmptyRoom #433, 30' x 50', Rune of FearRoom #434, 30' x 30', 11 x Meazel and 1 x Adult Oblex, Hidden TreasureRoom #435, 30' x 30', Stone Giant and 2 x Cave BearRoom #436, 30' x 30', Stone Giant and 2 x Cave BearRoom #437, 50' x 50', Symbol of Petrification, Hidden TreasureRoom #438, 50' x 30', EmptyRoom #439, 30' x 50', 4 x Orc Red Fang of ShargaasRoom #440, 50' x 30', Drow Priestess of Lolth and 3 x Drow Elite Warrior, Rune of DreadRoom #441, 30' x 50', EmptyRoom #442, 30' x 50', Hidden TreasureRoom #443, 30' x 50', Stone Giant DreamwalkerRoom #444, 50' x 30', Hobgoblin Devastator and 10 x HobgoblinRoom #445, 30' x 30', EmptyRoom #446, 50' x 50', EmptyRoom #447, 30' x 30', Froghemoth and 5 x BullywugRoom #448, 50' x 50', EmptyRoom #449, 50' x 30', Acid TurretRoom #450, 50' x 30', 4 x Duergar Soulblade and 8 x DuergarRoom #451, 50' x 30', EmptyRoom #452, 50' x 50', Quaggoth Thonot and 4 x Quaggoth, Hidden TreasureRoom #453, 30' x 30', EmptyRoom #454, 30' x 30', EmptyRoom #455, 50' x 30', EmptyRoom #456, 50' x 30', EmptyRoom #457, 30' x 30', 2 x Duergar Despot and 5 x Duergar Stone GuardRoom #458, 30' x 30', EmptyRoom #459, 50' x 30', EmptyRoom #460, 50' x 50', Barghest and 13 x GoblinRoom #461, 50' x 50', Fire Giant and 2 x Hell HoundRoom #462, 30' x 50', EmptyRoom #463, 30' x 30', Troll and 3 x OgreRoom #464, 50' x 30', Meazel and 1 x Gray RenderRoom #465, 30' x 50', EmptyRoom #466, 30' x 30', EmptyRoom #467, 30' x 30', EmptyRoom #468, 30' x 50', Barghest and 14 x GoblinRoom #469, 30' x 30', EmptyRoom #470, 30' x 30', 15 x Myconid AdultRoom #471, 50' x 30', EmptyRoom #472, 30' x 50', EmptyRoom #473, 30' x 30', Death KissRoom #474, 30' x 50', EmptyRoom #475, 50' x 30', EmptyRoom #476, 30' x 30', Young Red Shadow Dragon and 7 x DarkmantleRoom #477, 50' x 30', Orc Claw of Luthic and 13 x OrcRoom #478, 50' x 30', EmptyRoom #479, 30' x 50', Mind Flayer Arcanist and 3 x Intellect DevourerRoom #480, 30' x 30', EmptyRoom #481, 30' x 30', Tanarukk and 15 x OrcRoom #482, 50' x 30', Froghemoth and 14 x BullywugRoom #483, 50' x 30', Alkilith and 1 x DybbukStuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayUnlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open) (slides to one side)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayLocked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayArchwayLocked Stone Door (DC 25 to open)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 15 to open)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open) (slides to one side)ArchwayLocked Iron Door (DC 10 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp) (slides down)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open) (slides down)Unlocked Stone Door (60 hp) (slides to one side)Locked Stone Door (DC 25 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayLocked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open) (slides to one side)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 25 to open)ArchwayLocked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp) (slides down)ArchwayArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayArchwayLocked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp) (slides to one side)Locked Stone Door (DC 10 to open) (slides to one side)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)ArchwayLocked Iron Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayLocked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 25 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 25 to open) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayLocked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)ArchwayLocked Stone Door (DC 15 to open)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open) (slides down)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp) (slides down)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayLocked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)ArchwayUnlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Withered corpses are nailed to the corridor wallsThe floor is covered with rotting strawAnimated Net TrapA sour odor fills the corridorSomeone has scrawled a crude drawing of a nymph hereSomeone has scrawled "Beneath the statue" in dwarvish runes hereScreaming fills the corridor
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aSomeone has scrawled a crude drawing of a nymph here
cA sour odor fills the corridor
eThe floor is covered with rotting straw
iSomeone has scrawled "Beneath the statue" in dwarvish runes here
mWithered corpses are nailed to the corridor walls
nAnimated Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or become restrained and take 4d10 damage per round
rScreaming fills the corridor
Wandering Monsters
1Spirit Troll (cr 11, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); hard, 10800 xp; carrying a map and a ladder
2Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 6 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3000 xp; wielding bizarre eldritch powers
37 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 2500 xp; tracking the party
4Orc Eye of Gruumsh (cr 2, mm 247) and 14 x Orc (cr 1/2, mm 246); easy, 1850 xp; pushing a small mining cart of tools
5Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1700 xp; patrolling their territory
6Neothelid (cr 13, motm 193, vgm 181); medium, 10000 xp; consumed by disease and madness
Room #1
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #17

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #22

Room Features

Someone has scrawled a demonic face on the north wall, and several pieces of rotten leather are scattered throughout the room

Room #2
East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #3

Monster

Spirit Naga (cr 8, mm 234) and 6 x Minotaur (cr 3, mm 223); hard, 8100 xp


Treasure: 90 gp; 12 sp; 17 sp; 20 cp; 12 gp; 19 cp; 10 gp

Room #3
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #2, inhabited by Spirit Naga and 6 x Minotaur

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #4, inhabited by Drow Inquisitor and 1 x Drow Elite Warrior

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #23

Room Features

A rope ascends to a balcony hanging from the south wall, and someone has scrawled "Upon the second day of the Winter of Tombs, when song becomes silence and the light comes to lifeless eyes, the Tome of Nightmares shall be restored" on the north wall

Room #4
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #3

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

Monster

Drow Inquisitor (cr 14, motm 102, mtf 184) and 1 x Drow Elite Warrior (cr 5, mm 128); medium, 13300 xp


Treasure: 900 sp, 600 gp; 290 sp, 80 gp

Room #5
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4, inhabited by Drow Inquisitor and 1 x Drow Elite Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #18

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #29, inhabited by Skull Lord and 1 x Flameskull

Empty 
Room #6
West Entry

Archway

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #7

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #32, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa Whip

Room Features

A chute falls into the room from above, and spirals of blue stones cover the floor

Monster

9 x Drow (cr 1/4, mm 128) and 15 x Quaggoth (cr 2, mm 256); deadly, 7200 xp


Treasure: 14000 gp, 1800 pp, a brocade cloak threaded with silver (250 gp), a fine leather coinpurse trimmed with genette (250 gp), a fine leather vest trimmed with genette (250 gp), a moonstone cup engraved with dwarven axeheads (250 gp), a petrified rabbit inlaid with a meandros of gold (250 gp), Spell Scroll (Fire Storm) (very rare, dmg 200), Potion of Longevity (very rare, dmg 188), 2 x Potion of Supreme Healing (very rare, dmg 187)

Room #7
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #6, inhabited by 9 x Drow and 15 x Quaggoth

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #33, inhabited by Bugbear Chief and 8 x Bugbear

Room Features

A narrow shaft falls into the room from above, and someone has scrawled "The curse can never be broken" on the west wall

Room #8
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #9

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Tanarukk and 12 x Orc

Empty 
Room #9
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #8

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #25

Hidden Treasure

Hidden (DC 25 to find) Trapped and Unlocked Iron Chest (60 hp)

Arrow Trap: DC 15 to find, DC 10 to disable; +12 to hit against one target, 18d10 piercing damage


17000 gp, 2900 pp, 4 x black pearl (500 gp), 2 x alexandrite (500 gp), aquamarine (500 gp), peridot (500 gp), topaz (500 gp), Potion of Storm Giant Strength (legendary, dmg 187)

Room #10
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by Orc Eye of Gruumsh and 13 x Orc

Room Features

The south and west walls have been engraved with incoherent labyrinths, and someone has scrawled "The Yellow Bridge shall be destroyed when death becomes life" on the north wall

Room #11
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #10

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #12

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #26, inhabited by Hobgoblin Devastator and 9 x Hobgoblin

Room Features

A rope ascends to a wooden platform in the center of the room, and a stone sarcophagus sits in the center of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 13 x Orc (cr 1/2, mm 246); easy, 1750 xp


Treasure: 9 sp; 10 gp; 18 cp; 11 ep; 12 gp; 23 cp; 10 gp; 14 gp; 21 cp; 11 ep; 21 sp; 14 gp; 15 cp; 12 gp

Room #12
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #11, inhabited by Orc Eye of Gruumsh and 13 x Orc

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #35, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

South Entry #2

Archway

→   Leads to room #36, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 2100 pp, 2 x black pearl (500 gp), diamond (500 gp), peridot (500 gp), topaz (500 gp), Potion of Stone Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187), Sending Stones (uncommon, dmg 199)

Room #13
East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #19, inhabited by Stone Giant Dreamwalker

South Entry

Archway

→   Leads to room #36, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

Room Features

A narrow pit covered by iron bars lies in the east side of the room, and someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the south wall

Monster

Spectator (cr 3, mm 30) and 5 x Nothic (cr 2, mm 236); easy, 2950 xp


Treasure: 10 cp; 14 cp; 10 gp; 19 cp; 5 gp; 13 gp

Room #14
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #38

Room Features

A forge and anvil sit in the north-west corner of the room, and several barrel staves are scattered throughout the room

Room #15
West Entry

Archway

→   Leads to room #21, inhabited by Barghest and 15 x Goblin

Room Features

A wooden ladder rests against the north wall, and a putrid odor fills the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 11 x Quaggoth (cr 2, mm 256); hard, 5650 xp


Treasure: 15000 gp, 1100 pp, a fine leather scabbard sewn with silver (250 gp), a fine porcelain cup adorned with gold and a coat of arms in relief (250 gp), a lacquered wooden shield engraved with noble imagery (250 gp), a pair of silk gloves trimmed with lynx fur (250 gp), a steel censer set with aquamarine (250 gp), a velvet merchant's cap threaded with platinum (250 gp), a velvet vest trimmed with squirrel fur (250 gp), an ivory orb engraved with a labyrinth (250 gp), Carpet of Flying (4 ft. x 6 ft.) (very rare, dmg 157), Ring of Shooting Stars (very rare, dmg 192), Staff of Striking (very rare, dmg 203), +3 Weapon (lance) (very rare, dmg 213)

Room #16
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

Room Features

A shallow pit lies in the north-east corner of the room, and an iron chandelier hangs from the ceiling in the north-east corner of the room

Monster

Wraith (cr 5, mm 302) and 15 x Ghoul (cr 1, mm 148); hard, 4800 xp


Treasure: 12000 gp, 2500 pp, a scroll of masterwork calligraphy (250 gp), a silver warhammer set with a rosette of spinel (250 gp), +2 Ammunition (20 sling bullets) (rare, dmg 150)

Room #17
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #16, inhabited by Wraith and 15 x Ghoul

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #1

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41

Trap

Lightning Turret: DC 15 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets in a 40 ft. line, DC 20 save or take 18d10 lightning damage

Room #18
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #5

East Entry

Archway

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #31

Room Features

A tapestry of vile acts hangs from the north wall, and someone has scrawled "right, straight, straight, door, left" on the north wall

Room #19
North Entry #1

Unlocked Iron Door (60 hp) (slides down)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #13, inhabited by Spectator and 5 x Nothic

South Entry

Archway

→   Leads to room #37, inhabited by Barghest and 14 x Goblin

Room Features

A stone stair ascends towards the south wall, and a sundered axe lies in the north side of the room

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); easy, 5900 xp


Treasure: 110 gp

Room #20
South Entry

Archway

→   Leads to room #43, inhabited by Beholder and 2 x Drow Elite Warrior

Empty 
Room #21
East Entry #1

Archway

→   Leads to room #15, inhabited by Quaggoth Thonot and 11 x Quaggoth

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #39, inhabited by Elder Brain and 1 x Mind Flayer

Monster

Barghest (cr 4, motm 60, vgm 123) and 15 x Goblin (cr 1/4, mm 166); easy, 1850 xp


Treasure: 11 sp; 6 sp; 12 sp; 16 sp; 2 pp; 22 cp; 15 sp; 5 gp; 15 sp; 18 cp; 9 gp; 3 pp; 16 gp; 19 sp; 12 gp; 15 cp

Room #22
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #1

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #28

Room Features

A chute descends from the room into a plundered tomb below, and spirals of white stones cover the floor

Room #23
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #3

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #4, inhabited by Drow Inquisitor and 1 x Drow Elite Warrior

East Entry #2

Archway

→   Leads to room #29, inhabited by Skull Lord and 1 x Flameskull

Empty 
Room #24
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33, inhabited by Bugbear Chief and 8 x Bugbear

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #34

South Entry

Archway

→   Leads to room #50

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 12 x Orc (cr 1/2, mm 246); easy, 3000 xp


Treasure: 1100 cp, 10 ep; 10 gp; 5 gp; 14 cp; 16 cp; 13 cp; 21 cp; 11 gp; 12 gp; 17 cp; 20 cp; 14 sp; 10 gp

Trap

Animated Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become restrained and take 4d10 damage per round

Room #25
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #9

East Entry

Locked Iron Door (DC 20 to open) (slides to one side)

→   Leads to room #26, inhabited by Hobgoblin Devastator and 9 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51, inhabited by Tanarukk and 8 x Orc

Room Features

A chute descends from the room into a midden chamber below, and spirals of gray stones cover the floor

Room #26
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #11, inhabited by Orc Eye of Gruumsh and 13 x Orc

West Entry

Locked Iron Door (DC 20 to open) (slides to one side)

→   Leads to room #25

South Entry

Unlocked Stone Door (60 hp)

Room Features

A magical altar in the north-west corner of the room grants the ability to speak with dragons to whomever sacrifices a magical item upon it, and a bloody tome lies in the north-east corner of the room

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 9 x Hobgoblin (cr 1/2, mm 186); easy, 2000 xp


Treasure: 19 cp; 10 sp; 10 sp; 21 cp; 16 gp; 16 cp; 8 cp; 10 gp; 25 cp; 23 cp

Room #27
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54

Room Features

Someone has scrawled "Annen's Guild killed nine goblins here" on the north wall, and the floor is covered with ash

Room #28
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #22

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #42, inhabited by Myconid Sovereign and 9 x Quaggoth Spore Servant

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A stack of barrels filled with sand stands against the north wall, and someone has scrawled "Never trust an elf" in dwarvish runes on the south wall

Trap

Bolter Turret: DC 10 to find, DC 10 to disable; initiative +3, 3 attacks per round, +4 to hit against one target, 4d10 piercing damage

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +6 to hit against one target, 10d10 piercing/poison damage


10000 gp, 1800 pp, a dragon horn medallion engraved with arcane runes (250 gp), a fine steel rod set with yellow sapphire (250 gp), a linen gown trimmed with squirrel fur (250 gp), a silver longsword inlaid with a meandros of electrum (250 gp), Spell Scroll (Blade Ward) (common, dmg 200), Spell Scroll (Eldritch Blast) (common, dmg 200), Potion of Healing (common, dmg 187), +1 Ammunition (50 blowgun needles) (uncommon, dmg 150)

Room #29
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23

East Entry

Archway

→   Leads to room #30, inhabited by Vampiric Mist and 8 x Ghoul

Room Features

A tile labyrinth covers the floor, and a stone dais and throne sits in the south-east corner of the room

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 1 x Flameskull (cr 4, mm 134); medium, 14100 xp


Treasure: 11000 gp, 1100 pp, a dragon horn chalice engraved with draconic scales (750 gp), a fine leather belt sewn with platinum (750 gp), a fine porcelain tile adorned with platinum and a castle in relief (750 gp), a lacquered wooden orb engraved with arcane runes (750 gp), a platinum ring inlaid with a meandros of orichalcum (750 gp), +3 Weapon (mace) (very rare, dmg 213)

Room #30
West Entry

Archway

→   Leads to room #29, inhabited by Skull Lord and 1 x Flameskull

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #48, inhabited by Ulitharid and 1 x Mind Flayer

Room Features

A cube of solid stone stands in the south-west corner of the room, and a ruined gauntlet lies in the center of the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 8 x Ghoul (cr 1, mm 148); easy, 2300 xp


Treasure: 17 sp; 21 cp; 18 sp; 16 sp; 7 gp; 18 cp; 10 sp; 15 sp; 13 gp

Room #31
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #18

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #32, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa Whip

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #55

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #56

Empty 
Room #32
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #6, inhabited by 9 x Drow and 15 x Quaggoth

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #31

East Entry

Archway

→   Leads to room #33, inhabited by Bugbear Chief and 8 x Bugbear

South Entry

Archway

→   Leads to room #56

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 5 x Kuo-toa Whip (cr 1, mm 200); easy, 3300 xp


Treasure: 170 sp, 30 gp; 9 gp; 9 gp; 14 sp; 12 ep; 23 cp

Room #33
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #7

West Entry

Archway

→   Leads to room #32, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa Whip

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Tanarukk and 12 x Orc

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #49, inhabited by Mindwitness and 2 x Mind Flayer

Room Features

A simple fireplace sits against the south wall, and someone has scrawled "This is not a secret door" on the north wall

Monster

Bugbear Chief (cr 3, mm 33) and 8 x Bugbear (cr 1, mm 33); easy, 2300 xp


Treasure: 18 sp; 14 gp; 10 gp; 21 cp; 4 pp; 15 sp; 9 sp; 19 cp; 17 cp

Room #34
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24, inhabited by Tanarukk and 12 x Orc

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #50

East Entry

Unlocked Iron Door (60 hp)

Room Features

Someone has scrawled "Death comes on silent wings" on the west wall, and an overwhelming stench fills the north side of the room

Room #35
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #12

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #53

Room Features

A well lies in the center of the room, and a stone dais and throne sits in the east side of the room

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 15 x Orc (cr 1/2, mm 246); easy, 1600 xp


Treasure: 12 gp; 5 pp; 15 cp; 7 ep; 10 sp; 11 gp; 13 sp; 14 sp; 9 gp; 25 cp; 14 gp; 11 sp; 12 gp; 9 ep; 15 sp; 23 cp

Room #36
North Entry #1

Archway

→   Leads to room #12

North Entry #2

Archway

→   Leads to room #13, inhabited by Spectator and 5 x Nothic

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #53

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "Vildga died here, slain by a demon" in dwarvish runes on the east wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1700 xp


Treasure: 18 cp; 12 sp; 13 sp; 7 gp; 13 sp; 6 gp; 14 sp; 4 gp; 16 cp; 18 sp; 19 sp; 11 sp; 15 gp; 16 sp; 4 pp; 16 cp

Room #37
North Entry

Archway

→   Leads to room #19, inhabited by Stone Giant Dreamwalker

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #43, inhabited by Beholder and 2 x Drow Elite Warrior

South Entry

Archway

→   Leads to room #58, inhabited by 14 x Bugbear and 1 x Half-ogre

Monster

Barghest (cr 4, motm 60, vgm 123) and 14 x Goblin (cr 1/4, mm 166); easy, 1800 xp


Treasure: 9 gp; 13 sp; 17 sp; 18 cp; 21 cp; 12 ep; 12 gp; 8 gp; 14 sp; 16 sp; 20 cp; 6 pp; 11 gp; 11 ep; 11 cp

Room #38
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #14

West Entry

Archway

→   Leads to room #54

Empty 
Room #39
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #21, inhabited by Barghest and 15 x Goblin

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #62

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #63, inhabited by Alkilith and 3 x Dybbuk

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 500 gp, 30 pp; 1900 cp, 60 ep

Room #40
South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #64

Room Features

The room has a high domed ceiling, and a faded and torn tapestry hangs from the north wall

Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #65

Room Features

Part of the ceiling has collapsed into the room, and the floor is covered in square tiles, alternating white and black

Room #42
East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #28

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #45

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of rotten bread lies in the south-east corner of the room

Monster

Myconid Sovereign (cr 2, mm 232) and 9 x Quaggoth Spore Servant (cr 1, mm 230); easy, 2250 xp


Treasure: 14 sp; 13 gp; 19 cp; 19 cp; 12 cp; 15 cp; 6 gp; 19 cp; 6 pp; 19 cp

Trap

Symbol of Petrification: DC 10 to find, DC 10 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


17000 gp, 1800 pp, a bloodstone chalice engraved with a legendary coat of arms (250 gp), a fine leather merchant's cap adorned with a plume (250 gp), an onyx salt cellar engraved with a renowned coat of arms (250 gp)

Room #43
North Entry

Archway

→   Leads to room #20

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #37, inhabited by Barghest and 14 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #54

Room Features

A stone dais sits in the north-west corner of the room, and someone has scrawled "The maiden is cursed" on the west wall

Monster

Beholder (cr 13, mm 28) and 2 x Drow Elite Warrior (cr 5, mm 128); deadly, 13600 xp


Treasure: 18000 gp, 1800 pp, a dragon horn medallion engraved with spirals (250 gp), a fine leather saddle sewn with silver (250 gp), a silver coffer inlaid with a filigree of electrum (250 gp), a silver orb engraved with thorned vines (250 gp), an onyx cup engraved with noble imagery (250 gp), an onyx salt cellar set with a single flawless jacinth (250 gp), Potion of Heroism (rare, dmg 188), 2 x Potion of Superior Healing (rare, dmg 187)

Room #44
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #61

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A balcony hangs from the north wall, and someone has scrawled "seven, five, two, nine, four, eight" in draconic script on the east wall

Monster

Troll (cr 5, mm 291) and 4 x Ogre (cr 2, mm 237); easy, 3600 xp


Treasure: 900 cp, 20 ep; 10 gp; 18 cp; 11 gp; 10 gp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


21000 gp, 1800 pp, diamond (500 gp), 2 x alexandrite (500 gp), 2 x black pearl (500 gp), 2 x topaz (500 gp), Sword of Vengeance (greatsword) (uncommon, dmg 206), Wand of Binding (rare, dmg 209), +2 Weapon (maul) (rare, dmg 213)

Room #45
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #42, inhabited by Myconid Sovereign and 9 x Quaggoth Spore Servant

East Entry

Archway

→   Leads to room #66

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #72, inhabited by Roper and 6 x Piercer

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


10000 gp, 1900 pp, 4 x agate (1000 gp), diamond (1000 gp), jacinth (1000 gp), 3 x black opal (1000 gp), emerald (1000 gp), star ruby (1000 gp), 2 x star sapphire (1000 gp), yellow sapphire (1000 gp)

Room #46
North Entry

Locked Stone Door (DC 10 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #66

Room Features

Howling fills the room, and a pile of rotten bread lies in the west side of the room

Monster

Barghest (cr 4, motm 60, vgm 123) and 13 x Goblin (cr 1/4, mm 166); easy, 1750 xp


Treasure: 17 sp; 19 sp; 9 ep; 19 cp; 13 gp; 11 gp; 8 gp; 26 cp; 12 gp; 16 sp; 12 sp; 9 ep; 15 gp; 10 gp

Room #47
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #46, inhabited by Barghest and 13 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #48, inhabited by Ulitharid and 1 x Mind Flayer

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #73, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

Room Features

A chute falls into the room from above, and a toppled statue lies in the center of the room

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 600 ep, 100 gp; 220 sp, 100 gp

Room #48
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #30, inhabited by Vampiric Mist and 8 x Ghoul

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #47, inhabited by Elder Brain and 1 x Mind Flayer

East Entry

Archway

→   Leads to room #55

South Entry

Archway

→   Leads to room #74, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); medium, 7900 xp


Treasure: 140 gp; 1400 cp, 20 ep

Room #49
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #33, inhabited by Bugbear Chief and 8 x Bugbear

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #50

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #68, inhabited by 5 x Chitine and 9 x Cave Fisher

Room Features

A fountain of water sits against the east wall, and the ceiling is covered with pale stalactites

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 2 x Mind Flayer (cr 7, mm 222); medium, 7600 xp


Treasure: 220 sp, 110 gp; 40 gp, 11 pp; 130 gp

Room #50
North Entry

Archway

→   Leads to room #24, inhabited by Tanarukk and 12 x Orc

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #49, inhabited by Mindwitness and 2 x Mind Flayer

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #34

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #69

Room Features

A shallow pit lies in the center of the room, and a tapestry of geometric patterns hangs from the south wall

Room #51
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #57

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #52

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 8 x Orc (cr 1/2, mm 246); easy, 2600 xp


Treasure: 900 cp, 40 ep; 12 cp; 12 sp; 9 sp; 11 gp; 16 cp; 10 gp; 11 sp; 14 ep

Room #52
North Entry

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #51, inhabited by Tanarukk and 8 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #53

Room Features

An unexplained breeze can be felt in the east side of the room, and a pile of wax blobs lies in the north-west corner of the room

Room #53
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #35, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

North Entry #2

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #36, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #52

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #58, inhabited by 14 x Bugbear and 1 x Half-ogre

Room Features

A narrow pit covered by iron bars lies in the north-west corner of the room, and the south and east walls have been engraved with endless spirals

Room #54
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #27

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #43, inhabited by Beholder and 2 x Drow Elite Warrior

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #60, inhabited by Ogre Battering Ram and 9 x Ogre

East Entry

Archway

→   Leads to room #38

South Entry

Archway

→   Leads to room #71

Room Features

A rope ascends to a wooden platform in the center of the room, and a rusted gauntlet lies in the south-west corner of the room

Room #55
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31

West Entry

Archway

→   Leads to room #48, inhabited by Ulitharid and 1 x Mind Flayer

East Entry

Archway

→   Leads to room #56

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #74, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

Trap

Rune of Hypnosis: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become incapacitated for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


12000 gp, 1000 pp, agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), yellow sapphire (1000 gp), +1 Armor (plate) (rare, dmg 152)

Room #56
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #31

North Entry #2

Archway

→   Leads to room #32, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa Whip

West Entry

Archway

→   Leads to room #55

East Entry

Archway

→   Leads to room #67

Room Features

A magical shrine of a god of dwarves in the east side of the room grants greater strength (for one hour) to whomever offers a prayer, and the north and east walls have been engraved with alien symbols

Room #57
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #51, inhabited by Tanarukk and 8 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #82, inhabited by Spirit Naga and 12 x Troglodyte

Empty 
Room #58
North Entry

Archway

→   Leads to room #37, inhabited by Barghest and 14 x Goblin

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53

South Entry

Archway

→   Leads to room #85, inhabited by Fire Giant Dreadnought

Room Features

Lit candles are scattered across the floor, and a pile of broken glass lies in the south side of the room

Monster

14 x Bugbear (cr 1, mm 33) and 1 x Half-ogre (cr 1, mm 238); easy, 3000 xp


Treasure: 19 cp; 8 ep; 4 pp; 25 cp; 23 sp; 7 gp; 16 cp; 15 gp; 10 gp; 11 gp; 13 gp; 14 sp; 12 gp; 10 gp; 11 cp

Room #59
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60, inhabited by Ogre Battering Ram and 9 x Ogre

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #85, inhabited by Fire Giant Dreadnought

Room Features

Several iron cages are scattered throughout the room, and a foul odor fills the center of the room

Monster

Duergar Despot (cr 12, motm 107, mtf 188) and 2 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 9300 xp


Treasure: 1300 sp, 400 gp; 10 sp; 10 ep

Room #60
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #59, inhabited by Duergar Despot and 2 x Duergar Stone Guard

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #54

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #71

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #86, inhabited by Alhoon and 5 x Shadow Mastiff

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 9 x Ogre (cr 2, mm 237); medium, 5150 xp


Treasure: 15 cp; 22 cp; 8 gp; 13 cp; 24 cp; 17 cp; 22 cp; 16 gp; 14 cp; 17 sp

Room #61
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #71

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #44, inhabited by Troll and 4 x Ogre

Room Features

An iron chandelier hangs from the ceiling in the south-east corner of the room, and someone has scrawled "The Black Heroes looted this place" on the south wall

Room #62
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #39, inhabited by Elder Brain and 1 x Mind Flayer

Room Features

The floor is covered in square tiles, alternating white and black, and ghostly wailing fills the room

Room #63
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #39, inhabited by Elder Brain and 1 x Mind Flayer

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #87, inhabited by 4 x Duergar Soulblade and 8 x Duergar

Monster

Alkilith (cr 11, motm 44, mtf 130) and 3 x Dybbuk (cr 4, motm 113, mtf 132); hard, 10500 xp


Treasure: 21000 gp, 2200 pp, jacinth (1000 gp), star ruby (1000 gp), 2 x star sapphire (1000 gp), yellow sapphire (1000 gp), +1 Shield (uncommon, dmg 200), Figurine of Wondrous Power (serpentine owl) (rare, dmg 169)

Room #64
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #40

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #65

South Entry

Archway

→   Leads to room #79

Room Features

Someone has scrawled "The Ravens of Lebury looted this place" on the east wall, and a pile of wax blobs lies in the south-east corner of the room

Room #65
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #41

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #64

South Entry

Archway

Empty 
Room #66
North Entry

Locked Stone Door (DC 15 to open) (magically reinforced, disadvantage to break)

→   Leads to room #46, inhabited by Barghest and 13 x Goblin

West Entry

Archway

→   Leads to room #45

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #73, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

Room Features

A stair ascends to a wooden platform in the south-east corner of the room, and a tapestry of a god of trickery hangs from the south wall

Room #67
West Entry

Archway

→   Leads to room #56

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #68, inhabited by 5 x Chitine and 9 x Cave Fisher

Empty 
Room #68
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #49, inhabited by Mindwitness and 2 x Mind Flayer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #67

Monster

5 x Chitine (cr 1/2, motm 75, vgm 131) and 9 x Cave Fisher (cr 3, motm 73, vgm 130); hard, 6800 xp


Treasure: 15 sp; 15 cp; 14 gp; 19 sp; 12 sp; 20 cp; 8 gp; 19 cp; 18 cp; 18 cp; 21 sp; 18 cp; 1 pp; 13 sp

Trap

Scythe Blade: DC 10 to find, DC 10 to disable; +10 to hit against all targets within a 5 ft. arc, 18d10 slashing damage

Room #69
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #50

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A fountain decorated with tormented faces sits in the south side of the room, and the ceiling is covered with cobwebs

Room #70
East Entry

Archway

→   Leads to room #76

Room Features

Someone has scrawled an arrow pointing up on the east wall, and the ceiling is covered with cracks

Trap

Magic Missle Turret: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, 4d10 force damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


16000 gp, 1200 pp, diamond (500 gp), aquamarine (500 gp), 4 x black pearl (500 gp), 2 x peridot (500 gp), 2 x topaz (500 gp), Spell Scroll (Augury) (uncommon, dmg 200), Spell Scroll (Phantom Steed) (uncommon, dmg 200), Dust of Sneezing and Choking (uncommon, dmg 166), Mithral Armor (plate) (uncommon, dmg 182)

Room #71
North Entry

Archway

→   Leads to room #54

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #60, inhabited by Ogre Battering Ram and 9 x Ogre

East Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #61

East Entry #2

Archway

→   Leads to room #77, inhabited by Alkilith and 2 x Dybbuk

Empty 
Room #72
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #45

East Entry

Archway

Monster

Roper (cr 5, mm 261) and 6 x Piercer (cr 1/2, mm 252); easy, 2400 xp


Treasure: 140 ep, 100 gp; 9 gp; 12 sp; 15 cp; 14 cp; 16 sp; 10 sp

Room #73
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #47, inhabited by Elder Brain and 1 x Mind Flayer

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #66

East Entry

Archway

→   Leads to room #74, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #96, inhabited by Alhoon and 4 x Grimlock

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 15 x Orc (cr 1/2, mm 246); easy, 1600 xp


Treasure: 14 gp; 14 sp; 14 ep; 3 pp; 19 cp; 13 ep; 7 ep; 19 cp; 18 cp; 17 ep; 22 cp; 14 gp; 5 ep; 11 gp; 19 cp; 20 cp

Trap

Falling Cage Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by Ulitharid and 1 x Mind Flayer

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #55

West Entry

Archway

→   Leads to room #73, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #75

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

South Entry #2

Locked Iron Door (DC 25 to open)

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1700 xp


Treasure: 12 ep; 10 gp; 14 cp; 11 ep; 15 cp; 14 sp; 12 ep; 21 sp; 9 gp; 10 sp; 9 gp; 6 gp; 22 cp; 23 cp; 15 sp; 13 sp

Room #75
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #74, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

Empty 
Room #76
West Entry

Archway

→   Leads to room #70

East Entry

Archway

→   Leads to room #84, inhabited by 11 x Bugbear and 1 x Ogre

South Entry

Archway

→   Leads to room #100, inhabited by Alhoon and 5 x Grimlock

Room Features

Someone has scrawled "Upon the Night of Shadows, in the Jungle of Death, the Three Princesses shall rise" on the south wall, and a pile of rotten apples lies in the south-west corner of the room

Room #77
North Entry

Archway

West Entry

Archway

→   Leads to room #71

East Entry

Archway

→   Leads to room #78

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94

Room Features

Someone has scrawled "No secret door here" in goblin runes on the south wall, and an overwhelming stench fills the east side of the room

Monster

Alkilith (cr 11, motm 44, mtf 130) and 2 x Dybbuk (cr 4, motm 113, mtf 132); hard, 9400 xp


Treasure: 400 ep, 400 gp; 12 ep; 11 sp

Room #78
West Entry #1

Archway

→   Leads to room #77, inhabited by Alkilith and 2 x Dybbuk

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #79
North Entry

Archway

→   Leads to room #64

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #80, inhabited by Dao and 3 x Earth Elemental

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105, inhabited by Drider and 2 x Giant Spider

Room Features

A fountain of water sits against the west wall, and several empty flasks are scattered throughout the room

Room #80
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #79

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

Room Features

A well lies in the south-west corner of the room, and someone has scrawled a drawing of a sword on the east wall

Monster

Dao (cr 11, mm 143) and 3 x Earth Elemental (cr 5, mm 124); deadly, 12600 xp


Treasure: 14000 gp, 1800 pp, diamond (1000 gp), 3 x jacinth (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), 2 x opal (1000 gp), yellow sapphire (1000 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #81
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #91

Monster

Alkilith (cr 11, motm 44, mtf 130) and 3 x Dybbuk (cr 4, motm 113, mtf 132); hard, 10500 xp


Treasure: 1700 sp, 600 gp; 15 gp; 18 sp; 13 sp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


16000 gp, 2100 pp, agate (1000 gp), 2 x diamond (1000 gp), jacinth (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), 2 x opal (1000 gp), 2 x star sapphire (1000 gp), yellow sapphire (1000 gp), Spell Scroll (Drawmij's Instant Summons) (very rare, dmg 200), 2 x Potion of Longevity (very rare, dmg 188)

Room #82
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #57

South Entry

Unlocked Iron Door (60 hp)

Room Features

A fountain decorated with three gargoyles sits in the west side of the room, and a pair of boots lies in the west side of the room

Monster

Spirit Naga (cr 8, mm 234) and 12 x Troglodyte (cr 1/4, mm 290); medium, 4500 xp


Treasure: 170 sp, 50 gp; 17 sp; 23 cp; 10 gp; 11 sp; 11 ep; 18 cp; 15 sp; 11 gp; 11 sp; 4 pp; 15 cp; 4 pp

Room #83
West Entry

Locked Iron Door (DC 10 to open)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #100, inhabited by Alhoon and 5 x Grimlock

Room Features

The north and east walls have been engraved with incoherent labyrinths, and several headless statues are scattered throughout the room

Monster

Spectator (cr 3, mm 30) and 6 x Gibbering Mouther (cr 2, mm 157); easy, 3400 xp


Treasure: 10 sp; 16 gp; 5 ep; 12 ep; 12 ep; 22 cp; 19 cp

Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101

Monster

11 x Bugbear (cr 1, mm 33) and 1 x Ogre (cr 2, mm 237); easy, 2650 xp


Treasure: 18 cp; 17 cp; 14 gp; 17 cp; 20 sp; 8 ep; 26 cp; 13 ep; 16 cp; 22 cp; 10 gp; 8 sp

Room #85
North Entry #1

Archway

→   Leads to room #58, inhabited by 14 x Bugbear and 1 x Half-ogre

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #59, inhabited by Duergar Despot and 2 x Duergar Stone Guard

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #109

Room Features

The north and west walls have been engraved with glowing symbols, and several pieces of rotten fruit are scattered throughout the room

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); medium, 11500 xp


Treasure: 700 gp, 30 pp

Room #86
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #60, inhabited by Ogre Battering Ram and 9 x Ogre

East Entry

Archway

→   Leads to room #92

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #110

Room Features

Someone has scrawled "This paladin is dead" on the west wall, and a metallic odor fills the north-east corner of the room

Monster

Alhoon (cr 10, motm 43, vgm 172) and 5 x Shadow Mastiff (cr 2, motm 215, vgm 190); hard, 8150 xp


Treasure: 250 sp, 60 gp; 14 ep; 17 sp; 11 sp; 13 sp; 6 gp

Room #87
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #63, inhabited by Alkilith and 3 x Dybbuk

South Entry

Locked Stone Door (DC 10 to open)

Room Features

The floor is covered in square tiles, alternating white and black, and a forge and anvil sit in the north side of the room

Monster

4 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 8 x Duergar (cr 1, mm 122); easy, 2400 xp


Treasure: 16 gp; 5 pp; 20 cp; 14 ep; 10 sp; 12 gp; 15 sp; 14 sp; 6 ep; 10 gp; 10 gp; 9 sp

Room #88
North Entry

Locked Iron Door (DC 20 to open)

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #112

South Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #113, inhabited by 4 x Duergar Xarrorn and 10 x Duergar Stone Guard

Room Features

A wooden platform hangs over a deep pit in the center of the room, and someone has scrawled "You cannot kill it with magic" on the north wall

Room #89
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #74, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

West Entry

Archway

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #97, inhabited by 9 x Orc and 1 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #115, inhabited by Ghast and 9 x Ghoul

Room Features

A tile mosaic of a god of evil covers the floor, and someone has scrawled "The walls listen" on the north wall

Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #98

South Entry

Archway

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 13 x Drow (cr 1/4, mm 128); medium, 4550 xp


Treasure: 290 sp, 80 gp; 14 sp; 6 gp; 15 sp; 10 ep; 11 sp; 8 gp; 14 gp; 15 gp; 14 gp; 22 cp; 16 cp; 14 sp; 10 cp

Room #91
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #81, inhabited by Alkilith and 3 x Dybbuk

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #98

East Entry

Archway

Room Features

The floor is covered in square tiles, alternating white and black, and the ceiling is covered with cracks

Room #92
West Entry

Archway

→   Leads to room #86, inhabited by Alhoon and 5 x Shadow Mastiff

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93, inhabited by Devourer and 11 x Skeleton

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #120, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

Empty 
Room #93
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111

Monster

Devourer (cr 13, motm 93, vgm 138) and 11 x Skeleton (cr 1/4, mm 272); medium, 10550 xp


Treasure: 1500 sp, 300 gp; 6 gp; 13 ep; 18 cp; 9 sp; 6 sp; 11 ep; 23 cp; 20 cp; 19 cp; 18 cp; 11 gp

Room #94
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #77, inhabited by Alkilith and 2 x Dybbuk

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #111

Room Features

Spirals of red stones cover the floor, and a whistling noise can be faintly heard near the north wall

Room #95
West Entry

Locked Stone Door (DC 20 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123

Room Features

A ladder ascends to a catwalk hanging between the north and south walls, and someone has scrawled "Mind the gap" on the west wall

Monster

Fire Giant Dreadnought (cr 14, motm 124, vgm 147); medium, 11500 xp


Treasure: 19000 gp, 1500 pp

Room #96
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #73, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #113, inhabited by 4 x Duergar Xarrorn and 10 x Duergar Stone Guard

Monster

Alhoon (cr 10, motm 43, vgm 172) and 4 x Grimlock (cr 1/4, mm 175); easy, 6100 xp


Treasure: 1600 cp, 40 ep; 14 sp; 19 sp; 15 cp; 18 cp

Hidden Treasure

Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Fire Spray: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 12 save or take 10d10 fire damage


17000 gp, 1900 pp, a lacquered wooden comb engraved with arcane runes (250 gp), a lacquered wooden rod engraved with floral vines (250 gp), a lacquered wooden rod set with blue sapphire and star sapphire (250 gp), a set of a fine steel rapier and dagger set with a single blue sapphire (250 gp), a stoneware tureen adorned with silver and a phoenix in relief (250 gp), a velvet choker threaded with platinum (250 gp), Potion of Heroism (rare, dmg 188), Potion of Invulnerability (rare, dmg 188)

Room #97
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #89

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #106

Room Features

A stone dais and throne sits in the center of the room, and a swarm of crawling insects covers the floor

Monster

9 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 2700 xp


Treasure: 18 cp; 19 sp; 14 cp; 5 ep; 19 cp; 13 cp; 12 sp; 17 cp; 10 gp; 160 sp, 70 gp

Room #98
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #90, inhabited by Drow Priestess of Lolth and 13 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #91

South Entry

Locked Stone Door (DC 10 to open)

Room Features

Someone has scrawled "The Golden Keepers looted this place" on the north wall, and several corpses are impaled upon iron spikes on the ceiling

Room #99
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A set of demonic war masks hangs on the east wall, and a pile of trash lies in the east side of the room

Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #83, inhabited by Spectator and 6 x Gibbering Mouther

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

Room Features

The room has a high domed ceiling, and a rotting odor fills the west side of the room

Monster

Alhoon (cr 10, motm 43, vgm 172) and 5 x Grimlock (cr 1/4, mm 175); easy, 6150 xp


Treasure: 180 gp; 16 sp; 11 cp; 17 cp; 17 cp; 10 gp

Room #101
North Entry

Archway

→   Leads to room #84, inhabited by 11 x Bugbear and 1 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102, inhabited by Tanarukk and 15 x Orc

Room Features

Part of the ceiling has collapsed into the room, and a fountain of water sits against the west wall

Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 15 x Orc (cr 1/2, mm 246); medium, 3300 xp


Treasure: 1200 cp, 60 ep; 12 cp; 12 gp; 11 sp; 12 cp; 15 sp; 8 gp; 15 ep; 15 sp; 15 gp; 7 ep; 8 ep; 9 gp; 16 cp; 13 cp; 14 ep

Room #103
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #104, inhabited by Orc Blade of Ilneval and 15 x Orc

Empty 
Room #104
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #103

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #1

Archway

→   Leads to room #121, inhabited by Ogre Bolt Launcher and 6 x Ogre

South Entry #2

Archway

→   Leads to room #122

Room Features

The floor is covered with rotting straw, and a sundered mace lies in the center of the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 15 x Orc (cr 1/2, mm 246); medium, 2600 xp


Treasure: 20 cp; 13 cp; 18 sp; 8 gp; 15 sp; 15 cp; 21 sp; 9 gp; 15 ep; 12 sp; 14 sp; 11 gp; 15 cp; 11 sp; 15 ep; 8 gp

Room #105
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #79

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry #2

Locked Iron Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #123

Room Features

A well lies in the south-west corner of the room, and several shattered weapons are scattered throughout the room

Monster

Drider (cr 6, mm 120) and 2 x Giant Spider (cr 1, mm 328); easy, 2700 xp


Treasure: 150 gp; 20 cp; 10 gp

Room #106
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #97, inhabited by 9 x Orc and 1 x Troll

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #124

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


10000 gp, 1600 pp, a deck of ivory tarot cards inlaid with platinum (250 gp), a fine steel orb inlaid with ornate electrum scrollwork (250 gp), Ring of Warmth (uncommon, dmg 193), 2 x +1 Armor (chain mail) (rare, dmg 152), Cube of Force (rare, dmg 159)

Room #107
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #99

East Entry

Archway

→   Leads to room #108

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #135, inhabited by Young Red Shadow Dragon and 6 x Darkmantle

Room Features

Someone has scrawled "straight, right, left, right" on the west wall, and numerous monstrous skulls lie within niches in the south and east walls

Trap

Flamethrower Turret: DC 10 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. cone, DC 13 save or take 10d10 fire damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


14000 gp, 1800 pp

Room #108
West Entry

Archway

→   Leads to room #107

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #118

Empty 
Room #109
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #85, inhabited by Fire Giant Dreadnought

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110

South Entry

Archway

Room Features

A tile mosaic of a god of ice covers the floor, and mournful weeping can be heard in the east side of the room

Room #110
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #86, inhabited by Alhoon and 5 x Shadow Mastiff

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #109

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #138, inhabited by Venom Troll and 2 x Troll

Room Features

A group of monstrous faces have been carved into the south wall, and a toppled statue lies in the south side of the room

Room #111
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #94

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #93, inhabited by Devourer and 11 x Skeleton

Room Features

The floor is covered in perfect hexagonal tiles, and a corpse lies in front of an open chest in the center of the room

Trap

Concealed Pit with Poisoned Spikes: DC 10 to find, DC 15 to disable; affects all targets entering a 10 ft. square area, DC 13 save or take 10d10 damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


10000 gp, 1400 pp, 2 x diamond (1000 gp), black opal (1000 gp), emerald (1000 gp), opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp)

Room #112
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #88

East Entry

Archway

→   Leads to room #113, inhabited by 4 x Duergar Xarrorn and 10 x Duergar Stone Guard

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #131

Empty 
Room #113
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #88

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #96, inhabited by Alhoon and 4 x Grimlock

West Entry

Archway

→   Leads to room #112

South Entry

Locked Stone Door (DC 25 to open)

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of barrel staves lies in the center of the room

Monster

4 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 10 x Duergar Stone Guard (cr 2, motm 110, mtf 191); hard, 6300 xp


Treasure: 10000 gp, 1800 pp, jacinth (1000 gp), black opal (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), fire opal (1000 gp), 2 x yellow sapphire (1000 gp), Elixir of Health (rare, dmg 168), Periapt of Health (uncommon, dmg 184), Potion of Clairvoyance (rare, dmg 187), Potion of Gaseous Form (rare, dmg 187), Potion of Mind Reading (rare, dmg 188), Scroll of Protection (aberrations) (rare, dmg 199)

Room #114
North Entry

Unlocked Iron Door (60 hp)

Empty 
Room #115
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #133, inhabited by 11 x Orog and 1 x Ettin

Room Features

Someone has scrawled "No secret door here" in orcish runes on the south wall, and a cold spot can be felt in the south-east corner of the room

Monster

Ghast (cr 2, mm 148) and 9 x Ghoul (cr 1, mm 148); easy, 2250 xp


Treasure: 19 sp; 6 gp; 18 sp; 18 cp; 14 gp; 12 gp; 18 sp; 16 sp; 10 gp; 21 cp

Room #116
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A tile mosaic of geometric patterns covers the floor, and a wooden ladder rests against the north wall

Monster

Quaggoth Thonot (cr 3, mm 256) and 4 x Quaggoth (cr 2, mm 256); easy, 2500 xp


Treasure: 20 cp; 14 cp; 17 sp; 12 sp; 14 sp

Room #117
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #134

Room Features

A tile mosaic of legendary monsters covers the floor, and a putrid odor fills the room

Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100, inhabited by Alhoon and 5 x Grimlock

West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #108

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #119, inhabited by Kuo-toa Archpriest and 15 x Kuo-toa Whip

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #143

Room Features

A tile labyrinth covers the floor, and a large kiln and coal bin sit in the south side of the room

Room #119
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #127, inhabited by Venom Troll and 3 x Troll

Room Features

A shallow pool of water lies in the south-east corner of the room, and several rotten apples are scattered throughout the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 15 x Kuo-toa Whip (cr 1, mm 200); hard, 5300 xp


Treasure: 1000 cp, 30 ep; 17 cp; 11 ep; 12 sp; 7 ep; 20 cp; 21 cp; 10 sp; 8 ep; 14 sp; 13 sp; 10 ep; 20 cp; 14 cp; 11 gp; 13 gp

Room #120
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #92

East Entry

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #128

South Entry

Archway

→   Leads to room #138, inhabited by Venom Troll and 2 x Troll

Room Features

A narrow shaft descends from the room into a midden chamber below, and several pieces of spoiled meat are scattered throughout the room

Monster

11 x Hobgoblin (cr 1/2, mm 186) and 11 x Cave Fisher (cr 3, motm 73, vgm 130); deadly, 8800 xp


Treasure: 18 sp; 8 sp; 9 gp; 9 cp; 24 sp; 10 gp; 19 cp; 18 cp; 2 pp; 23 cp; 8 ep; 22 sp; 19 cp; 14 sp; 12 sp; 12 sp; 3 ep; 10 gp; 13 sp; 12 gp; 12 cp; 12 gp

Room #121
North Entry

Archway

→   Leads to room #104, inhabited by Orc Blade of Ilneval and 15 x Orc

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #122

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 6 x Ogre (cr 2, mm 237); easy, 3150 xp


Treasure: 4 pp; 10 gp; 9 gp; 4 pp; 10 sp; 16 sp; 22 cp

Room #122
North Entry #1

Archway

→   Leads to room #104, inhabited by Orc Blade of Ilneval and 15 x Orc

North Entry #2

Locked Stone Door (DC 25 to open)

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #121, inhabited by Ogre Bolt Launcher and 6 x Ogre

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #146

Empty 
Room #123
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #95, inhabited by Fire Giant Dreadnought

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105, inhabited by Drider and 2 x Giant Spider

Room Features

A tile mosaic of ancient mythology covers the floor, and a forge and anvil sit in the north side of the room

Room #124
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #106

West Entry

Archway

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #125

Empty 
Room #125
North Entry

Unlocked Stone Door (60 hp)

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #124

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Burning torches in iron sconces line the west wall, and patches of mushrooms grow in the west side of the room

Room #126
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135, inhabited by Young Red Shadow Dragon and 6 x Darkmantle

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142, inhabited by Ulitharid and 1 x Mind Flayer

Empty 
Room #127
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119, inhabited by Kuo-toa Archpriest and 15 x Kuo-toa Whip

East Entry

Locked Stone Door (DC 10 to open)

Room Features

Spirals of gray stones cover the floor, and an acrid odor fills the north side of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 3 x Troll (cr 5, mm 291); hard, 8300 xp


Treasure: 120 gp; 90 gp, 9 pp; 1600 cp, 40 ep; 1300 cp, 60 ep

Trap

Poisoned Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 10d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


15000 gp, 1900 pp, a dragon horn medallion inlaid with a meandros of orichalcum (750 gp), an ivory chalice inlaid with orichalcum (750 gp), Potion of Healing (common, dmg 187), +1 Ammunition (20 arrows) (uncommon, dmg 150), Dust of Disappearance (uncommon, dmg 166), Potion of Fire Breath (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #128
West Entry

Locked Iron Door (DC 25 to open) (slides to one side)

→   Leads to room #120, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #129, inhabited by 2 x Fire Giant

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #151, inhabited by Skull Lord and 1 x Deathlock

Room Features

A group of draconic faces have been carved into the north wall, and several iron cages are scattered throughout the room

Room #129
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #128

South Entry

Archway

→   Leads to room #144, inhabited by Drow Shadowblade and 2 x Drow Elite Warrior

Room Features

A ladder ascends to a catwalk hanging between the north and south walls, and someone has scrawled "Look to the ceiling" on the east wall

Monster

2 x Fire Giant (cr 9, mm 154); medium, 10000 xp


Treasure: 180 ep, 120 gp; 180 sp, 90 gp

Room #130
East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #139, inhabited by Quaggoth Thonot and 5 x Quaggoth

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #152, inhabited by Quaggoth Thonot and 9 x Quaggoth

Room Features

The north and east walls have been engraved with endless spirals, and the floor is covered with mould

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 5 x Ogre (cr 2, mm 237); easy, 3350 xp


Treasure: 15 sp; 11 sp; 18 sp; 5 ep; 6 gp; 10 sp

Room #131
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #112

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #1

Archway

→   Leads to room #153

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #154, inhabited by 8 x Duergar Stone Guard and 1 x Adult Oblex

Empty 
Room #132
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Mind Flayer (cr 7, mm 222) and 6 x Ogre (cr 2, mm 237); medium, 5600 xp


Treasure: 1600 cp, 50 ep; 15 sp; 11 gp; 13 sp; 7 gp; 2 pp; 11 gp

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


17000 gp, 1500 pp, agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), emerald (1000 gp), 2 x fire opal (1000 gp), Spell Scroll (Stone Shape) (rare, dmg 200), Eyes of Minute Seeing (uncommon, dmg 168), Potion of Clairvoyance (rare, dmg 187), 2 x Potion of Gaseous Form (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #133
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #115, inhabited by Ghast and 9 x Ghoul

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry #2

Unlocked Iron Door (60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #155, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Pureblood

Monster

11 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); hard, 6050 xp


Treasure: 13000 gp, 1700 pp, a fine leather coinpurse trimmed with ermine (250 gp), a fine porcelain salt cellar gilded and painted with noble imagery (250 gp), a lacquered wooden chalice engraved with a labyrinth (250 gp), a necklace of tourmaline (250 gp), a set of a fine steel rapier and dagger engraved with elven script (250 gp)

Room #134
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #117

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #141, inhabited by Drider and 3 x Giant Spider

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142, inhabited by Ulitharid and 1 x Mind Flayer

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #158, inhabited by Kruthik Hive Lord and 12 x Adult Kruthik

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159

Empty 
Room #135
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #107

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #126

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #148

South Entry #2

Unlocked Stone Door (60 hp) (slides down)

Room Features

Someone has scrawled "Ryany's Covenant looted this place" in dwarvish runes on the east wall, and numerous monstrous skulls lie within niches in the walls

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 6 x Darkmantle (cr 1/2, mm 46); medium, 10600 xp


Treasure: 500 gp, 20 pp; 20 sp; 16 cp; 9 cp; 17 cp; 10 gp; 10 gp

Room #136
East Entry

Archway

→   Leads to room #149, inhabited by Dao and 1 x Earth Elemental

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #162, inhabited by Drow Elite Warrior and 15 x Drow

Room Features

A tile mosaic of a legendary battle covers the floor, and several iron spikes are scattered throughout the room

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 1 x Wraith (cr 5, mm 302); medium, 14800 xp


Treasure: 300 gp, 70 pp; 200 gp

Room #137
East Entry #1

Archway

→   Leads to room #138, inhabited by Venom Troll and 2 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #150

Room Features

Skeletons hang from chains and manacles against the east and west walls, and a rusted chain shirt lies in the north-east corner of the room

Monster

10 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 2800 xp


Treasure: 22 cp; 28 cp; 7 gp; 10 sp; 10 sp; 20 cp; 17 sp; 8 ep; 7 ep; 19 cp; 150 gp

Room #138
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #110

North Entry #2

Archway

→   Leads to room #120, inhabited by 11 x Hobgoblin and 11 x Cave Fisher

West Entry

Archway

→   Leads to room #137, inhabited by 10 x Orc and 1 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #151, inhabited by Skull Lord and 1 x Deathlock

Room Features

A cube of solid stone stands in the north-west corner of the room, and a broken spear lies in the south-west corner of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 2 x Troll (cr 5, mm 291); medium, 6500 xp


Treasure: 150 ep, 80 gp; 160 gp; 230 sp, 110 gp

Room #139
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #130, inhabited by Ogre Battering Ram and 5 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A magical mural on the north wall can be used to scry upon any known individual within the dungeon, and a rusted axe lies in the west side of the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 5 x Quaggoth (cr 2, mm 256); easy, 2950 xp


Treasure: 18 cp; 12 sp; 16 sp; 13 gp; 15 sp; 11 sp

Room #140
South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #164

Room Features

Someone has scrawled "It's a trap" on the north wall, and knocking can be faintly heard near the north wall

Monster

Fomorian (cr 8, mm 136) and 4 x Troll (cr 5, mm 291); hard, 11100 xp


Treasure: 180 gp; 210 sp, 30 gp; 170 gp; 210 sp, 100 gp; 150 sp, 120 gp

Room #141
East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #134

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #157, inhabited by Roper and 8 x Piercer

Room Features

Several alcoves are cut into the north wall, and someone has scrawled "You cannot kill it with magic" on the north wall

Monster

Drider (cr 6, mm 120) and 3 x Giant Spider (cr 1, mm 328); easy, 2900 xp


Treasure: 2100 cp, 60 ep; 16 sp; 16 sp; 4 gp

Room #142
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #126

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #148

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); medium, 7900 xp


Treasure: 210 sp, 110 gp; 280 sp, 60 gp

Room #143
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #161

Room Features

The floor is covered in perfect hexagonal tiles, and a forge and anvil sit in the south-east corner of the room

Trap

Bolter Turret: DC 10 to find, DC 15 to disable; initiative +4, 3 attacks per round, +4 to hit against one target, 4d10 piercing damage

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


12000 gp, 1400 pp, a fine leather vest trimmed with squirrel fur (250 gp), a fine porcelain cup gilded and painted with mythical imagery (250 gp), a gold pendant engraved with thorned vines (250 gp), an agateware tureen embossed with arcane runes (250 gp), an ivory comb inlaid with a meandros of orichalcum (250 gp), an ivory rod engraved with draconic scales (250 gp), an onyx bowl set with black pearl (250 gp), Potion of Frost Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #144
North Entry

Archway

→   Leads to room #129, inhabited by 2 x Fire Giant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #145, inhabited by Drow Priestess of Lolth and 14 x Drow

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 2 x Drow Elite Warrior (cr 5, mm 128); hard, 10800 xp


Treasure: 1000 gp, 60 pp; 120 gp; 260 sp, 70 gp

Room #145
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #144, inhabited by Drow Shadowblade and 2 x Drow Elite Warrior

South Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #168

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #169

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 14 x Drow (cr 1/4, mm 128); hard, 4600 xp


Treasure: 130 gp; 18 cp; 7 gp; 13 cp; 15 gp; 7 gp; 15 cp; 7 gp; 13 gp; 15 cp; 15 gp; 14 gp; 8 ep; 10 sp; 20 cp

Room #146
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #122

South Entry

Archway

→   Leads to room #169

Room Features

A tapestry of a legendary battle hangs from the east wall, and a pile of rotten bread lies in the west side of the room

Room #147
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #156, inhabited by Vampiric Mist and 3 x Vampire Spawn

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #157, inhabited by Roper and 8 x Piercer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #165, inhabited by Death Tyrant and 14 x Zombie

Empty 
Room #148
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #135, inhabited by Young Red Shadow Dragon and 6 x Darkmantle

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142, inhabited by Ulitharid and 1 x Mind Flayer

West Entry #2

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #166, inhabited by Mind Flayer and 13 x Troglodyte

Room Features

An iron chandelier hangs from the ceiling in the south side of the room, and several pieces of trash are scattered throughout the room

Room #149
West Entry #1

Archway

→   Leads to room #136, inhabited by Skull Lord and 1 x Wraith

West Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #163, inhabited by Hobgoblin Devastator and 13 x Hobgoblin

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #174

Monster

Dao (cr 11, mm 143) and 1 x Earth Elemental (cr 5, mm 124); easy, 9000 xp


Treasure: 100 ep, 400 gp; 150 sp, 40 gp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


17000 gp, 1400 pp, a dragon horn shield brooch inlaid with ornate orichalcum scrollwork (750 gp), a fine leather armor trimmed with squirrel fur (750 gp), a moonstone chalice engraved with draconic runes (750 gp), a platinum cup inlaid with orichalcum (750 gp), a silk brocade merchant's cap trimmed with ermine (750 gp), Spell Scroll (Disguise Self) (common, dmg 200), Spell Scroll (Entangle) (common, dmg 200), Spell Scroll (Silent Image) (common, dmg 200), Potion of Climbing (common, dmg 187), Spell Scroll (Gaseous Form) (uncommon, dmg 200), Potion of Animal Friendship (uncommon, dmg 187)

Room #150
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #137, inhabited by 10 x Orc and 1 x Troll

East Entry

Archway

→   Leads to room #151, inhabited by Skull Lord and 1 x Deathlock

Empty 
Room #151
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #138, inhabited by Venom Troll and 2 x Troll

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #128

West Entry

Archway

→   Leads to room #150

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #167

Room Features

Various torture devices are scattered throughout the room, and a rusted chain shirt lies in the north-east corner of the room

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 1 x Deathlock (cr 4, motm 86, mtf 128); medium, 14100 xp


Treasure: 300 ep, 100 gp; 13 sp

Room #152
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #130, inhabited by Ogre Battering Ram and 5 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179

Room Features

A chute descends from the room into the next dungeon level down, and a toppled statue lies in the west side of the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 9 x Quaggoth (cr 2, mm 256); medium, 4750 xp


Treasure: 3 pp; 7 gp; 14 sp; 19 sp; 25 cp; 25 cp; 20 cp; 9 ep; 14 sp; 17 sp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


17000 gp, 1800 pp, a fine leather mantle sewn with electrum (250 gp), a lacquered wooden shield brooch engraved with a labyrinth (250 gp), a moonstone salt cellar engraved with a renowned coat of arms (250 gp), a silver orb engraved with elven script (250 gp), an electrum chalice engraved with thorned vines (250 gp), an ivory orb set with amber and spinel (250 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #153
North Entry

Archway

→   Leads to room #131

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152, inhabited by Quaggoth Thonot and 9 x Quaggoth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

South Entry

Archway

→   Leads to room #179

Empty 
Room #154
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #131

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

Monster

8 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 5400 xp


Treasure: 22 cp; 12 sp; 18 cp; 8 ep; 9 ep; 16 sp; 24 cp; 12 gp; 200 sp, 60 gp

Room #155
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #133, inhabited by 11 x Orog and 1 x Ettin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #156, inhabited by Vampiric Mist and 3 x Vampire Spawn

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #171, inhabited by 2 x Fire Giant

Room Features

Part of the ceiling has collapsed into the room, and someone has scrawled "silver, iron" on the west wall

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 6 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 9600 xp


Treasure: 300 ep, 400 gp; 18 cp; 13 gp; 13 gp; 22 cp; 12 ep; 12 ep

Trap

Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location

Room #156
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #155, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Pureblood

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #147

East Entry #2

Archway

→   Leads to room #165, inhabited by Death Tyrant and 14 x Zombie

Room Features

A mural of ghoulish carnage covers the ceiling, and someone has scrawled a diagram of a mechanical trap on the west wall

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 3 x Vampire Spawn (cr 5, mm 298); medium, 6100 xp


Treasure: 25 cp; 210 gp; 1100 cp, 30 ep; 800 cp, 10 ep

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


14000 gp, 2100 pp

Room #157
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #141, inhabited by Drider and 3 x Giant Spider

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #147

Monster

Roper (cr 5, mm 261) and 8 x Piercer (cr 1/2, mm 252); easy, 2600 xp


Treasure: 140 gp; 8 ep; 24 cp; 6 sp; 12 sp; 3 pp; 18 cp; 23 cp; 11 cp

Room #158
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #182, inhabited by Devourer and 6 x Zombie

Room Features

The floor is covered in perfect hexagonal tiles, and the floor is covered with cracks

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 12 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 7200 xp


Treasure: 1400 cp, 50 ep; 15 sp; 12 gp; 15 cp; 16 cp; 19 sp; 11 gp; 23 cp; 13 ep; 17 sp; 16 gp; 7 sp; 9 gp

Room #159
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #142, inhabited by Ulitharid and 1 x Mind Flayer

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #166, inhabited by Mind Flayer and 13 x Troglodyte

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #183

Room Features

A stone dais sits in the south side of the room, and patches of mushrooms grow in the south-west corner of the room

Room #160
North Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled a strange symbol on the south wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 10 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3100 xp


Treasure: 11 ep; 8 sp; 15 gp; 14 cp; 21 cp; 7 gp; 1 pp; 24 cp; 12 cp; 18 cp; 15 sp

Room #161
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #143

East Entry

Archway

→   Leads to room #162, inhabited by Drow Elite Warrior and 15 x Drow

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by 3 x Duergar Xarrorn and 8 x Duergar

Empty 
Room #162
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #136, inhabited by Skull Lord and 1 x Wraith

West Entry #1

Archway

→   Leads to room #161

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by 3 x Duergar Xarrorn and 8 x Duergar

Monster

Drow Elite Warrior (cr 5, mm 128) and 15 x Drow (cr 1/4, mm 128); medium, 2550 xp


Treasure: 130 gp; 9 gp; 12 sp; 17 sp; 23 cp; 3 pp; 14 cp; 7 sp; 11 ep; 10 gp; 14 cp; 17 cp; 8 ep; 12 gp; 15 cp; 17 sp

Room #163
East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #149, inhabited by Dao and 1 x Earth Elemental

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 13 x Hobgoblin (cr 1/2, mm 186); easy, 2400 xp


Treasure: 18 cp; 10 gp; 9 gp; 23 cp; 18 cp; 13 sp; 13 ep; 26 cp; 12 sp; 7 gp; 14 cp; 10 gp; 12 sp; 9 sp

Trap

Thunder Turret: DC 15 to find, DC 15 to disable; initiative +4, 1 attack per round, affects all targets within a 20 ft. cone, DC 15 save or take 10d10 thunder damage and become deafened for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Ice Dart Trap: DC 15 to find, DC 15 to disable; +3 to hit against one target, 4d10 cold damage


13000 gp, 1900 pp, 2 x alexandrite (500 gp), 4 x aquamarine (500 gp), 3 x black pearl (500 gp), blue spinel (500 gp), Trident of Fish Command (uncommon, dmg 209), Robe of Eyes (rare, dmg 193), Staff of Healing (rare, dmg 202), Wand of Binding (rare, dmg 209)

Room #164
North Entry #1

Locked Stone Door (DC 10 to open)

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #140, inhabited by Fomorian and 4 x Troll

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #180

Room Features

Someone has scrawled "Maelmi died here" on the north wall, and a jingling sound can be heard in the south-east corner of the room

Room #165
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147

West Entry

Archway

→   Leads to room #156, inhabited by Vampiric Mist and 3 x Vampire Spawn

Room Features

A stone dais sits in the center of the room, and a bent key lies in the center of the room

Monster

Death Tyrant (cr 14, mm 29) and 14 x Zombie (cr 1/4, mm 316); medium, 12200 xp


Treasure: 1300 sp, 200 gp; 13 cp; 4 gp; 13 cp; 11 gp; 5 gp; 6 gp; 14 sp; 10 cp; 17 cp; 19 cp; 13 ep; 24 cp; 15 cp; 16 cp

Room #166
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #159

East Entry #1

Locked Stone Door (DC 15 to open) (slides down)

→   Leads to room #148

East Entry #2

Archway

→   Leads to room #184, inhabited by 8 x Wight

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #189

Monster

Mind Flayer (cr 7, mm 222) and 13 x Troglodyte (cr 1/4, mm 290); medium, 3550 xp


Treasure: 160 gp; 12 sp; 4 gp; 13 gp; 12 gp; 15 cp; 5 pp; 12 gp; 17 sp; 11 gp; 14 ep; 15 cp; 18 gp; 15 cp

Room #167
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #151, inhabited by Skull Lord and 1 x Deathlock

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #168

Empty 
Room #168
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #145, inhabited by Drow Priestess of Lolth and 14 x Drow

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #167

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #192, inhabited by Yuan-ti Anathema and 4 x Yuan-ti Malison

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and someone has scrawled "There is no way out" on the south wall

Trap

Rune of Dread: DC 15 to find, DC 10 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #169
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #145, inhabited by Drow Priestess of Lolth and 14 x Drow

North Entry #2

Archway

→   Leads to room #146

South Entry

Archway

→   Leads to room #193

Empty 
Room #170
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #154, inhabited by 8 x Duergar Stone Guard and 1 x Adult Oblex

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #195, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

A tile mosaic of ancient mythology covers the floor, and a pair of dice lies in the north side of the room

Room #171
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #155, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Pureblood

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181

South Entry

Archway

→   Leads to room #197, inhabited by Drow Shadowblade and 10 x Drow

Monster

2 x Fire Giant (cr 9, mm 154); medium, 10000 xp


Treasure: 140 gp; 1300 cp, 60 ep

Room #172
East Entry

Locked Stone Door (DC 15 to open)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188, inhabited by 9 x Neogi

Room Features

A stone ramp ascends towards the east wall, and chanting can be faintly heard near the south wall

Room #173
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #161

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #162, inhabited by Drow Elite Warrior and 15 x Drow

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #186, inhabited by Quaggoth Thonot and 13 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

Room Features

A narrow ledge runs along the south and west walls, and lit candles are scattered across the floor

Monster

3 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 8 x Duergar (cr 1, mm 122); easy, 2950 xp


Treasure: 23 cp; 8 gp; 17 sp; 10 gp; 15 cp; 22 cp; 14 ep; 9 cp; 17 sp; 18 sp; 13 cp

Trap

Freeze Ray Trap: DC 20 to find, DC 15 to disable; one target, DC 12 save or take 10d10 cold damage and become restrained for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


15000 gp, 1000 pp, diamond (500 gp), aquamarine (500 gp), 4 x black pearl (500 gp), 2 x blue spinel (500 gp), +3 Ammunition (20 crossbow bolts) (very rare, dmg 150), Spell Scroll (Resurrection) (very rare, dmg 200)

Room #174
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #149, inhabited by Dao and 1 x Earth Elemental

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #175, inhabited by 5 x Duergar Hammerer and 10 x Duergar

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #191

Empty 
Room #175
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #174

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

East Entry

Archway

→   Leads to room #176

South Entry

Archway

→   Leads to room #203, inhabited by 6 x Firenewt Warrior and 6 x Giant Strider

Room Features

Part of the ceiling has collapsed into the room, and a cube of solid stone stands in the north-east corner of the room

Monster

5 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 10 x Duergar (cr 1, mm 122); hard, 4250 xp


Treasure: 16 sp; 1 pp; 13 cp; 21 cp; 7 gp; 8 sp; 12 sp; 15 gp; 18 cp; 13 cp; 13 gp; 12 cp; 13 cp; 14 sp; 12 gp

Room #176
West Entry

Archway

→   Leads to room #175, inhabited by 5 x Duergar Hammerer and 10 x Duergar

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #177, inhabited by Venom Troll and 4 x Troll

South Entry #1

Archway

→   Leads to room #203, inhabited by 6 x Firenewt Warrior and 6 x Giant Strider

South Entry #2

Archway

→   Leads to room #204

Room Features

A tapestry of a god of war hangs from the west wall, and someone has scrawled "Beware the rats" on the north wall

Room #177
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #176

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #187

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #204

Room Features

A wooden platform hangs over a deep pit in the west side of the room, and a pair of dice lies in the south-west corner of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 4 x Troll (cr 5, mm 291); hard, 10100 xp


Treasure: 160 ep, 90 gp; 90 gp; 1500 cp, 10 ep; 170 sp, 60 gp; 1400 cp, 10 ep

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


13000 gp, 1000 pp

Room #178
West Entry

Unlocked Stone Door (60 hp)

East Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #179

East Entry #2

Archway

→   Leads to room #194, inhabited by Draegloth and 8 x Drow

Monster

6 x Spawn of Kyuss (cr 5, motm 225, vgm 192); hard, 10800 xp


Treasure: 240 sp, 50 gp; 40 ep, 30 gp; 190 sp, 90 gp; 230 sp, 70 gp; 140 gp; 700 cp, 50 ep

Room #179
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #152, inhabited by Quaggoth Thonot and 9 x Quaggoth

North Entry #2

Archway

→   Leads to room #153

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #178, inhabited by 6 x Spawn of Kyuss

East Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #194, inhabited by Draegloth and 8 x Drow

Empty 
Room #180
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #164

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #196, inhabited by Dao

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197, inhabited by Drow Shadowblade and 10 x Drow

Empty 
Room #181
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #171, inhabited by 2 x Fire Giant

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197, inhabited by Drow Shadowblade and 10 x Drow

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #188, inhabited by 9 x Neogi

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #206, inhabited by Wraith and 4 x Specter

Empty 
Room #182
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #158, inhabited by Kruthik Hive Lord and 12 x Adult Kruthik

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #198

Monster

Devourer (cr 13, motm 93, vgm 138) and 6 x Zombie (cr 1/4, mm 316); medium, 10300 xp


Treasure: 1400 sp, 300 gp; 12 sp; 20 cp; 10 gp; 13 sp; 3 pp; 7 ep

Room #183
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #182, inhabited by Devourer and 6 x Zombie

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #199, inhabited by Bugbear Chief and 14 x Bugbear

Empty 
Room #184
West Entry

Archway

→   Leads to room #166, inhabited by Mind Flayer and 13 x Troglodyte

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200, inhabited by Tanarukk and 11 x Orc

Room Features

A group of demonic faces have been carved into the north wall, and someone has scrawled "The Lord of Nightmares shall escape its tomb when the stars fall from the sky" on the south wall

Monster

8 x Wight (cr 3, mm 300); medium, 5600 xp


Treasure: 13 cp; 8 gp; 14 sp; 18 cp; 8 sp; 13 sp; 15 gp; 11 sp

Room #185
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #160, inhabited by Yuan-ti Nightmare Speaker and 10 x Yuan-ti Pureblood

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184, inhabited by 8 x Wight

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #200, inhabited by Tanarukk and 11 x Orc

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by 3 x Duergar Xarrorn and 8 x Duergar

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #209

Room Features

The floor is covered in square tiles, alternating white and black, and skeletons hang from chains and manacles against the walls

Room #186
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #173, inhabited by 3 x Duergar Xarrorn and 8 x Duergar

East Entry #1

Locked Stone Door (DC 20 to open)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190

Room Features

The floor is covered in square tiles, alternating white and black, and a toppled statue lies in the south-west corner of the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 13 x Quaggoth (cr 2, mm 256); hard, 6550 xp


Treasure: 15 cp; 18 cp; 14 gp; 14 sp; 18 cp; 11 cp; 14 sp; 19 cp; 13 sp; 17 sp; 5 sp; 18 cp; 23 cp; 11 gp

Room #187
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177, inhabited by Venom Troll and 4 x Troll

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #192, inhabited by Yuan-ti Anathema and 4 x Yuan-ti Malison

Room Features

A stone dais sits in the south-east corner of the room, and someone has scrawled an arrow pointing down on the west wall

Room #188
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #172

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #181

East Entry

Archway

→   Leads to room #198

Monster

9 x Neogi (cr 3, motm 192, vgm 180); hard, 6300 xp


Treasure: 21 cp; 8 gp; 9 gp; 3 pp; 12 gp; 20 cp; 2 pp; 12 cp; 16 sp

Room #189
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166, inhabited by Mind Flayer and 13 x Troglodyte

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #208, inhabited by 6 x Firenewt Warrior and 6 x Giant Strider

Empty 
Room #190
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #186, inhabited by Quaggoth Thonot and 13 x Quaggoth

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #202, inhabited by Neogi Master and 6 x Neogi

Room Features

Someone has scrawled "Thori fell here" in dwarvish runes on the west wall, and a rusted breastplate lies in the south side of the room

Room #191
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175, inhabited by 5 x Duergar Hammerer and 10 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #214

Room Features

The walls are covered with goblin graffiti, and several pieces of torn paper are scattered throughout the room

Room #192
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #168

West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #187

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #210, inhabited by Death Tyrant and 1 x Zombie

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #211

Room Features

The floor is covered in square tiles, alternating white and black, and an iron chandelier hangs from the ceiling in the south-east corner of the room

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 4 x Yuan-ti Malison (cr 3, mm 309); hard, 11200 xp


Treasure: 1300 sp, 500 gp; 13 gp; 9 gp; 13 cp; 13 gp

Room #193
North Entry

Archway

→   Leads to room #169

Room Features

A well lies in the north-west corner of the room, and a corpse lies in front of an open chest in the north side of the room

Room #194
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #179

West Entry

Archway

→   Leads to room #178, inhabited by 6 x Spawn of Kyuss

East Entry

Archway

→   Leads to room #195, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #217

Room Features

A chute falls into the room from above, and a mural of vile acts covers the ceiling

Monster

Draegloth (cr 7, motm 98, vgm 141) and 8 x Drow (cr 1/4, mm 128); easy, 3300 xp


Treasure: 250 sp, 20 gp; 17 sp; 1 pp; 12 gp; 14 sp; 9 cp; 15 sp; 20 sp; 17 cp

Room #195
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #170

West Entry

Archway

→   Leads to room #194, inhabited by Draegloth and 8 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196, inhabited by Dao

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218

Room Features

Several square holes are cut into the ceiling and floor, and clouds of flying insects fill the north-east corner of the room

Monster

15 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 1700 xp


Treasure: 15 gp; 21 cp; 19 cp; 15 gp; 19 cp; 11 sp; 15 cp; 24 cp; 11 gp; 9 gp; 14 cp; 12 gp; 6 gp; 13 gp; 13 cp; 13 cp

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #196
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #180

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #219

Room Features

Several alcoves are cut into the walls, and a faded and torn tapestry hangs from the north wall

Monster

Dao (cr 11, mm 143); easy, 7200 xp


Treasure: 1600 sp, 600 gp

Room #197
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #180

North Entry #2

Archway

→   Leads to room #171, inhabited by 2 x Fire Giant

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181

East Entry #2

Archway

→   Leads to room #206, inhabited by Wraith and 4 x Specter

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #220, inhabited by 3 x Duergar Hammerer and 5 x Duergar

South Entry #2

Archway

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "There is no way out" on the north wall

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 10 x Drow (cr 1/4, mm 128); easy, 7700 xp


Treasure: 1500 sp, 600 gp; 12 sp; 16 gp; 9 cp; 2 pp; 7 cp; 13 ep; 12 gp; 21 cp; 18 cp; 1 pp

Room #198
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #182, inhabited by Devourer and 6 x Zombie

West Entry

Archway

→   Leads to room #188, inhabited by 9 x Neogi

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #212

Room Features

A group of demonic faces have been carved into the south wall, and someone has scrawled "black, sapphire" on the east wall

Room #199
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #183

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222, inhabited by Yuan-ti Mind Whisperer and 14 x Yuan-ti Pureblood

Monster

Bugbear Chief (cr 3, mm 33) and 14 x Bugbear (cr 1, mm 33); medium, 3500 xp


Treasure: 20 cp; 8 sp; 17 sp; 14 sp; 11 gp; 17 sp; 16 gp; 6 pp; 15 sp; 11 gp; 12 ep; 10 gp; 16 cp; 14 sp; 12 sp

Room #200
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #184, inhabited by 8 x Wight

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #209

Room Features

An iron chandelier hangs from the ceiling in the center of the room, and a pile of bent copper coins lies in the north-west corner of the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 11 x Orc (cr 1/2, mm 246); easy, 2900 xp


Treasure: 1400 cp, 20 ep; 8 gp; 12 gp; 17 gp; 17 cp; 19 cp; 7 ep; 19 sp; 11 ep; 14 gp; 18 cp; 14 ep

Room #201
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by 3 x Duergar Xarrorn and 8 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #213, inhabited by Spirit Naga and 10 x Troglodyte

Room Features

The south and east walls have been engraved with strange symbols, and several pieces of trash are scattered throughout the room

Room #202
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #190

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #214

South Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #225, inhabited by 3 x Drow Elite Warrior and 5 x Quaggoth

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 6 x Neogi (cr 3, motm 192, vgm 180); medium, 5300 xp


Treasure: 12 gp; 15 sp; 5 pp; 12 sp; 23 cp; 14 sp; 9 ep

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Ice Dart Trap: DC 10 to find, DC 15 to disable; +9 to hit against one target, 18d10 cold damage


18000 gp, 1500 pp, a bloodstone plate set with a rosette of amber (250 gp), a brocade cloak threaded with silver (250 gp), a lacquered wooden shield engraved with elven script (250 gp), a steel plate engraved with dwarven axeheads (250 gp), an electrum salt cellar set with black sapphire and jacinth (250 gp), Potion of Flying (very rare, dmg 187)

Room #203
North Entry #1

Archway

→   Leads to room #175, inhabited by 5 x Duergar Hammerer and 10 x Duergar

North Entry #2

Archway

→   Leads to room #176

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215, inhabited by Drow Priestess of Lolth and 12 x Drow

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #226

Monster

6 x Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 6 x Giant Strider (cr 1, motm 137, vgm 143); easy, 1800 xp


Treasure: 10 ep; 8 gp; 18 sp; 12 gp; 26 cp; 9 gp; 14 sp; 12 cp; 21 cp; 12 sp; 17 sp; 17 sp

Room #204
North Entry #1

Archway

→   Leads to room #176

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #177, inhabited by Venom Troll and 4 x Troll

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #210, inhabited by Death Tyrant and 1 x Zombie

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #215, inhabited by Drow Priestess of Lolth and 12 x Drow

Trap

Poisoned Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 10d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


14000 gp, 2100 pp, agate (1000 gp), 3 x diamond (1000 gp), 2 x jacinth (1000 gp), blue sapphire (1000 gp), 2 x star ruby (1000 gp), star sapphire (1000 gp), Decanter of Endless Water (uncommon, dmg 161), Potion of Diminution (rare, dmg 187)

Room #205
East Entry

Archway

→   Leads to room #217

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #229, inhabited by Draegloth and 14 x Drow

Room Features

Several square holes are cut into the east and west walls, and a cube of solid stone stands in the south-east corner of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 14 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 3250 xp


Treasure: 15 sp; 22 cp; 17 cp; 21 cp; 23 cp; 9 sp; 14 gp; 9 sp; 15 gp; 15 gp; 15 sp; 12 sp; 11 gp; 21 cp; 9 sp

Room #206
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181

West Entry

Archway

→   Leads to room #197, inhabited by Drow Shadowblade and 10 x Drow

Monster

Wraith (cr 5, mm 302) and 4 x Specter (cr 1, mm 279); easy, 2600 xp


Treasure: 140 gp; 7 ep; 11 gp; 16 cp; 22 cp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


15000 gp, 1800 pp

Room #207
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #221, inhabited by Orc Blade of Ilneval and 9 x Orc

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 13 x Orc (cr 1/2, mm 246); easy, 1750 xp


Treasure: 14 sp; 14 sp; 17 sp; 10 gp; 11 sp; 10 ep; 9 ep; 9 sp; 15 sp; 14 sp; 20 cp; 5 gp; 12 sp; 24 cp

Room #208
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #189

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #223, inhabited by Mind Flayer and 9 x Grimlock

Monster

6 x Firenewt Warrior (cr 1/2, motm 125, vgm 142) and 6 x Giant Strider (cr 1, motm 137, vgm 143); easy, 1800 xp


Treasure: 24 cp; 25 cp; 25 cp; 6 sp; 14 cp; 14 gp; 20 cp; 16 sp; 18 sp; 11 gp; 12 cp; 13 sp

Room #209
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #200, inhabited by Tanarukk and 11 x Orc

East Entry #1

Locked Stone Door (DC 15 to open)

East Entry #2

Locked Iron Door (DC 25 to open)

→   Leads to room #213, inhabited by Spirit Naga and 10 x Troglodyte

Room Features

Several square holes are cut into the south wall, and a cold spot can be felt in the north-west corner of the room

Trap

Lightning Turret: DC 15 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets in a 40 ft. line, DC 14 save or take 10d10 lightning damage

Room #210
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #192, inhabited by Yuan-ti Anathema and 4 x Yuan-ti Malison

East Entry #2

Archway

→   Leads to room #216

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #228

Monster

Death Tyrant (cr 14, mm 29) and 1 x Zombie (cr 1/4, mm 316); medium, 11550 xp


Treasure: 900 gp, 20 pp; 10 gp

Room #211
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #192, inhabited by Yuan-ti Anathema and 4 x Yuan-ti Malison

South Entry #1

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #236, inhabited by Spirit Troll and 3 x Troll

South Entry #2

Archway

Empty 
Room #212
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #198

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207, inhabited by Orc Hand of Yurtrus and 13 x Orc

East Entry

Archway

→   Leads to room #222, inhabited by Yuan-ti Mind Whisperer and 14 x Yuan-ti Pureblood

Empty 
Room #213
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #209

South Entry

Archway

→   Leads to room #233

Room Features

A rope ascends to a wooden platform in the center of the room, and the sound of horns can be faintly heard near the north wall

Monster

Spirit Naga (cr 8, mm 234) and 10 x Troglodyte (cr 1/4, mm 290); medium, 4400 xp


Treasure: 140 gp; 2 pp; 7 sp; 11 gp; 14 gp; 22 sp; 18 sp; 4 pp; 14 gp; 16 cp; 14 sp

Room #214
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #191

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #202, inhabited by Neogi Master and 6 x Neogi

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by 3 x Drow Elite Warrior and 5 x Quaggoth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

Room Features

A fountain decorated with five water-breathing dragon heads sits in the north side of the room, and a shattered hammer lies in the south-east corner of the room

Room #215
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #204

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #203, inhabited by 6 x Firenewt Warrior and 6 x Giant Strider

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #227, inhabited by Beholder and 1 x Cloaker

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #245, inhabited by Neothelid

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 12 x Drow (cr 1/4, mm 128); medium, 4500 xp


Treasure: 13000 gp, 1500 pp, a bone orb inlaid with gold (250 gp), a copper crown inlaid with a meandros of gold (250 gp), a lacquered wooden plate engraved with arcane runes (250 gp), a lacquered wooden scepter engraved with arcane runes (250 gp), a silk tapestry embroidered with silver (250 gp), a silver bracelet inlaid with a meandros of platinum (250 gp), a silver medallion set with black opal and opal (250 gp), an onyx chalice inlaid with ornate gold scrollwork (250 gp), Quaal's Feather Token (tree) (rare, dmg 188), Bag of Beans (10 beans) (rare, dmg 152), Potion of Clairvoyance (rare, dmg 187), Potion of Invulnerability (rare, dmg 188), Potion of Stone Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 10d10 poison damage

Room #216
West Entry

Archway

→   Leads to room #210, inhabited by Death Tyrant and 1 x Zombie

South Entry

Archway

→   Leads to room #235

Room Features

The north and east walls have been engraved with incoherent labyrinths, and several iron cages are scattered throughout the room

Room #217
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #194, inhabited by Draegloth and 8 x Drow

West Entry

Archway

→   Leads to room #205, inhabited by Duergar Mind Master and 14 x Duergar Soulblade

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238

Trap

Symbol of Panic: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Room #218
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195, inhabited by 15 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238

East Entry

Archway

→   Leads to room #219

Empty 
Room #219
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196, inhabited by Dao

West Entry

Archway

→   Leads to room #218

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #248

Empty 
Room #220
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #197, inhabited by Drow Shadowblade and 10 x Drow

South Entry

Archway

→   Leads to room #249, inhabited by Mind Flayer and 8 x Kuo-toa

Room Features

A chute descends from the room into a plundered tomb below, and jagged steel blades project from cracks in the north and east walls

Monster

3 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 5 x Duergar (cr 1, mm 122); easy, 2350 xp


Treasure: 12 gp; 14 sp; 9 ep; 16 cp; 10 sp; 7 gp; 7 gp; 18 sp

Room #221
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207, inhabited by Orc Hand of Yurtrus and 13 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #239, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the north wall

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 9 x Orc (cr 1/2, mm 246); easy, 2000 xp


Treasure: 15 cp; 15 sp; 16 sp; 15 cp; 11 gp; 14 cp; 17 sp; 14 sp; 15 sp; 15 ep

Room #222
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #199, inhabited by Bugbear Chief and 14 x Bugbear

West Entry

Archway

→   Leads to room #212

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #223, inhabited by Mind Flayer and 9 x Grimlock

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #241, inhabited by Fomorian and 2 x Troll

Room Features

A large demonic idol with ruby eyes sits in the south-west corner of the room, and a pile of rotten leather lies in the south-east corner of the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 14 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3900 xp


Treasure: 15 sp; 20 cp; 7 gp; 10 sp; 11 cp; 17 sp; 15 sp; 10 sp; 17 sp; 9 gp; 13 sp; 18 cp; 16 ep; 8 cp; 20 cp

Room #223
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #208, inhabited by 6 x Firenewt Warrior and 6 x Giant Strider

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222, inhabited by Yuan-ti Mind Whisperer and 14 x Yuan-ti Pureblood

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #242

Room Features

The scent of smoke fills the south side of the room, and several barrel staves are scattered throughout the room

Monster

Mind Flayer (cr 7, mm 222) and 9 x Grimlock (cr 1/4, mm 175); easy, 3350 xp


Treasure: 60 ep, 50 gp; 14 sp; 13 sp; 16 cp; 19 cp; 19 sp; 14 gp; 13 cp; 13 sp; 17 sp

Room #224
South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #242

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243, inhabited by 11 x Neogi

Room Features

Part of the ceiling has collapsed into the room, and a stone dais and throne sits in the south-west corner of the room

Room #225
North Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #202, inhabited by Neogi Master and 6 x Neogi

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #251

Room Features

A tapestry of ghoulish carnage hangs from the south wall, and a stack of crates filled with rocks stands against the east wall

Monster

3 x Drow Elite Warrior (cr 5, mm 128) and 5 x Quaggoth (cr 2, mm 256); hard, 7650 xp


Treasure: 250 sp, 60 gp; 210 sp, 60 gp; 190 gp; 13 sp; 22 sp; 10 gp; 23 cp; 13 gp

Trap

Altar of Law: DC 15 to find, DC 10 to disable; affects chaotic creatures within 20 ft., DC 12 save or take 10d10 damage and be stunned for 1 round

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 15 to disable; +5 to hit against one target, 4d10 piercing/poison damage


9000 gp, 1000 pp, a deck of ivory tarot cards inlaid with a meandros of platinum (250 gp), a lacquered wooden shield set with a rosette of jacinth (250 gp), a moonstone puzzle box set with aquamarine (250 gp), a silk tapestry embroidered with silver (250 gp), an onyx puzzle box set with alexandrite and black pearl (250 gp), Spell Scroll (Mirage Arcane) (very rare, dmg 200), Spell Scroll (Resurrection) (very rare, dmg 200), Potion of Invisibility (very rare, dmg 188), Potion of Supreme Healing (very rare, dmg 187)

Room #226
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #203, inhabited by 6 x Firenewt Warrior and 6 x Giant Strider

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #227, inhabited by Beholder and 1 x Cloaker

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254, inhabited by Ulitharid and 1 x Mind Flayer

Empty 
Room #227
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #226

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #215, inhabited by Drow Priestess of Lolth and 12 x Drow

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #254, inhabited by Ulitharid and 1 x Mind Flayer

Monster

Beholder (cr 13, mm 28) and 1 x Cloaker (cr 8, mm 41); hard, 13900 xp


Treasure: 1300 sp, 300 gp; 170 gp

Trap

Collapsing Ceiling: DC 15 to find, DC 10 to disable; affects all targets within a 40 ft. line, DC 14 save or take 10d10 damage

Room #228
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #210, inhabited by Death Tyrant and 1 x Zombie

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #235

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #245, inhabited by Neothelid

Empty 
Room #229
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #205, inhabited by Duergar Mind Master and 14 x Duergar Soulblade

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #246, inhabited by Kruthik Hive Lord and 11 x Adult Kruthik

Monster

Draegloth (cr 7, motm 98, vgm 141) and 14 x Drow (cr 1/4, mm 128); medium, 3600 xp


Treasure: 100 ep, 50 gp; 14 gp; 17 sp; 14 gp; 15 sp; 9 ep; 18 cp; 18 sp; 16 cp; 16 ep; 16 cp; 10 ep; 14 sp; 19 cp; 10 gp

Room #230
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #257

Room Features

Someone has scrawled an arrow pointing down on the west wall, and a pile of trash lies in the east side of the room

Room #231
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #230

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #221, inhabited by Orc Blade of Ilneval and 9 x Orc

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #239, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #258

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and someone has scrawled "seven, three, ten, eight, three" on the east wall

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


16000 gp, 1300 pp, a fine porcelain jar adorned with gold and a phoenix in relief (750 gp), a jasper plate inlaid with a filigree of platinum (750 gp), a petrified falcon inlaid with a filigree of orichalcum (750 gp), a platinum ring inlaid with ornate orichalcum scrollwork (750 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #232
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #243, inhabited by 11 x Neogi

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #233

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #250

Monster

Drow Elite Warrior (cr 5, mm 128) and 7 x Drow (cr 1/4, mm 128); easy, 2150 xp


Treasure: 170 sp, 70 gp; 23 cp; 14 gp; 8 ep; 5 pp; 15 sp; 11 gp; 9 gp

Room #233
North Entry

Archway

→   Leads to room #213, inhabited by Spirit Naga and 10 x Troglodyte

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #232, inhabited by Drow Elite Warrior and 7 x Drow

South Entry

Archway

→   Leads to room #251

Empty 
Room #234
East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #252, inhabited by Yuan-ti Pit Master and 10 x Yuan-ti Pureblood

Monster

Mind Flayer (cr 7, mm 222) and 4 x Ogre (cr 2, mm 237); easy, 4700 xp


Treasure: 110 ep, 90 gp; 12 sp; 9 gp; 16 sp; 9 gp

Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #228

South Entry

Unlocked Iron Door (60 hp)

Empty 
Room #236
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #211

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #255, inhabited by 7 x Duergar Hammerer and 9 x Duergar

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 3 x Troll (cr 5, mm 291); deadly, 12600 xp


Treasure: 14000 gp, 1900 pp, 3 x agate (1000 gp), black opal (1000 gp), 2 x fire opal (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), 3 x star sapphire (1000 gp), yellow sapphire (1000 gp), Hammer of Thunderbolts (legendary, dmg 173)

Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #238

Room Features

A mural of ancient mythology covers the ceiling, and someone has scrawled "This is not a secret door" on the south wall

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 25 cp; 15 sp; 11 gp; 16 sp; 11 gp; 11 sp; 2 pp; 8 gp; 14 cp; 9 gp; 17 cp; 17 cp; 17 cp; 20 cp; 10 sp; 3 pp

Room #238
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #217

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #237, inhabited by Orc Claw of Luthic and 15 x Orc

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #218

East Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #247, inhabited by Yuan-ti Pit Master and 6 x Yuan-ti Pureblood

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Unlocked Iron Door (60 hp)

Empty 
Room #239
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #221, inhabited by Orc Blade of Ilneval and 9 x Orc

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #231

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #240, inhabited by Yuan-ti Mind Whisperer and 10 x Yuan-ti Pureblood

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #258

South Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #259, inhabited by Kuo-toa Archpriest and 7 x Kuo-toa Whip

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1700 xp


Treasure: 17 sp; 11 gp; 12 ep; 10 sp; 17 sp; 17 ep; 15 sp; 8 gp; 9 sp; 14 sp; 12 gp; 4 pp; 13 sp; 10 sp; 15 gp; 13 gp

Room #240
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #241, inhabited by Fomorian and 2 x Troll

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #259, inhabited by Kuo-toa Archpriest and 7 x Kuo-toa Whip

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 10 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3100 xp


Treasure: 13 sp; 13 gp; 8 gp; 12 gp; 5 pp; 4 pp; 12 sp; 11 gp; 7 gp; 13 ep; 12 gp

Room #241
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #222, inhabited by Yuan-ti Mind Whisperer and 14 x Yuan-ti Pureblood

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #240, inhabited by Yuan-ti Mind Whisperer and 10 x Yuan-ti Pureblood

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #242

Monster

Fomorian (cr 8, mm 136) and 2 x Troll (cr 5, mm 291); medium, 7500 xp


Treasure: 120 ep, 110 gp; 140 ep, 70 gp; 90 gp, 3 pp

Room #242
North Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #223, inhabited by Mind Flayer and 9 x Grimlock

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #224

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #241, inhabited by Fomorian and 2 x Troll

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #267

Empty 
Room #243
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #224

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #232, inhabited by Drow Elite Warrior and 7 x Drow

Monster

11 x Neogi (cr 3, motm 192, vgm 180); deadly, 7700 xp


Treasure: 11000 gp, 1800 pp, 4 x black pearl (500 gp), 2 x diamond (500 gp), alexandrite (500 gp), aquamarine (500 gp), blue spinel (500 gp), 3 x topaz (500 gp), Spell Scroll (Thunderous Smite) (common, dmg 200), +1 Ammunition (50 blowgun needles) (uncommon, dmg 150), Potion of Resistance (radiant) (uncommon, dmg 188), Bag of Holding (uncommon, dmg 153), Oil of Slipperiness (uncommon, dmg 184), Potion of Greater Healing (uncommon, dmg 187), Potion of Hill Giant Strength (uncommon, dmg 187)

Room #244
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by Neothelid

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #270, inhabited by Drow Arachnomancer and 5 x Drow

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 5 x Ogre (cr 2, mm 237); easy, 2950 xp


Treasure: 8 ep; 7 ep; 21 cp; 21 sp; 14 sp; 3 pp

Room #245
North Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #215, inhabited by Drow Priestess of Lolth and 12 x Drow

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #228

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #244, inhabited by Ogre Chain Brute and 5 x Ogre

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #263

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270, inhabited by Drow Arachnomancer and 5 x Drow

Monster

Neothelid (cr 13, motm 193, vgm 181); medium, 10000 xp


Treasure: 21000 gp, 1200 pp, agate (1000 gp), diamond (1000 gp), 2 x black opal (1000 gp), blue sapphire (1000 gp), emerald (1000 gp), fire opal (1000 gp), opal (1000 gp), star ruby (1000 gp), yellow sapphire (1000 gp)

Room #246
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #229, inhabited by Draegloth and 14 x Drow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256

South Entry

Unlocked Stone Door (60 hp)

Room Features

A magical mural on the south wall depicts the betrayal of whomever views it, and someone has scrawled "They ate Aenbeolph" on the north wall

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 11 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 6750 xp


Treasure: 130 ep, 90 gp; 16 cp; 15 gp; 15 sp; 18 sp; 12 sp; 24 cp; 19 cp; 12 sp; 15 sp; 10 gp; 18 cp

Room #247
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #238

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #248

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274

Room Features

A tile mosaic of geometric patterns covers the floor, and a clicking noise can be faintly heard near the north wall

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 6 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3000 xp


Treasure: 70 gp, 7 pp; 10 gp; 11 ep; 12 gp; 11 ep; 12 sp; 16 sp

Room #248
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #219

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #247, inhabited by Yuan-ti Pit Master and 6 x Yuan-ti Pureblood

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #249, inhabited by Mind Flayer and 8 x Kuo-toa

Empty 
Room #249
North Entry

Archway

→   Leads to room #220, inhabited by 3 x Duergar Hammerer and 5 x Duergar

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #248

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #265, inhabited by Drow House Captain and 12 x Drow

Monster

Mind Flayer (cr 7, mm 222) and 8 x Kuo-toa (cr 1/4, mm 199); easy, 3300 xp


Treasure: 250 sp, 50 gp; 9 sp; 10 gp; 19 cp; 16 cp; 14 gp; 14 gp; 13 cp; 16 sp

Room #250
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #232, inhabited by Drow Elite Warrior and 7 x Drow

East Entry

Archway

→   Leads to room #251

Room Features

A narrow shaft falls into the room from above, and unintelligible whispering can be heard in the west side of the room

Room #251
North Entry #1

Archway

→   Leads to room #233

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by 3 x Drow Elite Warrior and 5 x Quaggoth

West Entry

Archway

→   Leads to room #250

East Entry

Archway

→   Leads to room #252, inhabited by Yuan-ti Pit Master and 10 x Yuan-ti Pureblood

Empty 
Room #252
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #234, inhabited by Mind Flayer and 4 x Ogre

West Entry

Archway

→   Leads to room #251

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #278, inhabited by Yuan-ti Nightmare Speaker and 10 x Yuan-ti Pureblood

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #279, inhabited by Yuan-ti Pit Master and 15 x Yuan-ti Pureblood

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 10 x Yuan-ti Pureblood (cr 1, mm 310); medium, 3800 xp


Treasure: 240 sp, 70 gp; 9 gp; 17 sp; 16 cp; 12 sp; 12 cp; 13 cp; 14 ep; 19 cp; 14 ep; 15 cp

Room #253
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #254, inhabited by Ulitharid and 1 x Mind Flayer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 15 x Orc (cr 1/2, mm 246); easy, 1600 xp


Treasure: 9 gp; 16 ep; 13 cp; 16 cp; 15 sp; 17 cp; 9 sp; 26 cp; 16 sp; 8 gp; 9 gp; 17 cp; 11 sp; 19 sp; 13 cp; 12 ep

Room #254
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #227, inhabited by Beholder and 1 x Cloaker

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #253, inhabited by Orc Nurtured One of Yurtrus and 15 x Orc

Monster

Ulitharid (cr 9, motm 249, vgm 175) and 1 x Mind Flayer (cr 7, mm 222); medium, 7900 xp


Treasure: 1400 cp, 50 ep; 1900 cp, 30 ep

Room #255
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #236, inhabited by Spirit Troll and 3 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282, inhabited by Roper and 7 x Piercer

Room Features

Someone has scrawled "straight, door, right, left, left" on the south wall, and several broken arrows are scattered throughout the room

Monster

7 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 9 x Duergar (cr 1, mm 122); hard, 4950 xp


Treasure: 11000 gp, 1800 pp, agate (1000 gp), 2 x jacinth (1000 gp), emerald (1000 gp), fire opal (1000 gp), 3 x opal (1000 gp), star ruby (1000 gp), 2 x star sapphire (1000 gp), yellow sapphire (1000 gp), +3 Ammunition (20 crossbow bolts) (very rare, dmg 150), Spell Scroll (Power Word Stun) (very rare, dmg 200), Potion of Invisibility (very rare, dmg 188)

Room #256
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #246, inhabited by Kruthik Hive Lord and 11 x Adult Kruthik

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #272

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #273, inhabited by Mindwitness and 1 x Mind Flayer

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "The Blade of Torment is drawn" on the south wall

Room #257
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #230

South Entry

Archway

→   Leads to room #283

Room Features

A faded and torn tapestry hangs from the west wall, and several corroded iron spikes are scattered throughout the room

Room #258
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #231

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #239, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #283

South Entry #2

Archway

→   Leads to room #284, inhabited by 10 x Wight

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


10000 gp, 2100 pp

Room #259
North Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #239, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #240, inhabited by Yuan-ti Mind Whisperer and 10 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #275, inhabited by Draegloth and 14 x Drow

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 7 x Kuo-toa Whip (cr 1, mm 200); easy, 3700 xp


Treasure: 210 sp, 100 gp; 10 sp; 18 sp; 15 cp; 6 sp; 11 ep; 12 gp; 12 ep

Room #260
West Entry

Locked Stone Door (DC 10 to open)

East Entry

Archway

→   Leads to room #266

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 5 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 2700 xp


Treasure: 14 sp; 15 cp; 17 gp; 13 cp; 16 sp; 17 cp

Room #261
East Entry

Archway

→   Leads to room #262, inhabited by Aboleth and 13 x Kuo-toa

Room Features

Someone has scrawled "Sharpen thy blade and ready thy shield" on the north wall, and mysterious levers and mechanisms cover the north and west walls

Monster

11 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 4000 xp


Treasure: 23 cp; 2 pp; 27 cp; 16 sp; 21 cp; 15 ep; 12 cp; 16 sp; 15 ep; 16 sp; 11 ep; 180 sp, 70 gp

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by 11 x Meazel and 1 x Adult Oblex

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #268

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #276, inhabited by Spirit Troll and 2 x Troll

Monster

Aboleth (cr 10, mm 13) and 13 x Kuo-toa (cr 1/4, mm 199); hard, 6550 xp


Treasure: 100 ep, 70 gp; 20 cp; 16 sp; 17 sp; 4 pp; 21 cp; 9 gp; 19 sp; 11 gp; 12 gp; 12 gp; 11 gp; 17 cp; 18 sp

Room #263
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #245, inhabited by Neothelid

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #280, inhabited by Orc War Chief and 9 x Orc

Empty 
Room #264
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by Drow House Captain and 12 x Drow

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #290

South Entry #2

Archway

→   Leads to room #291, inhabited by 5 x Drow and 9 x Quaggoth

Room Features

A narrow pit covered by iron bars lies in the center of the room, and a sundered mace lies in the south side of the room

Room #265
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #249, inhabited by Mind Flayer and 8 x Kuo-toa

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #291, inhabited by 5 x Drow and 9 x Quaggoth

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 12 x Drow (cr 1/4, mm 128); hard, 5600 xp


Treasure: 2200 cp, 30 ep; 2 pp; 10 gp; 14 gp; 14 sp; 12 cp; 14 cp; 13 ep; 16 sp; 23 sp; 12 gp; 14 cp; 5 gp

Room #266
West Entry

Archway

→   Leads to room #260, inhabited by Duergar Mind Master and 5 x Duergar Stone Guard

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286

Room Features

The floor is covered in square tiles, alternating white and black, and several pieces of rotten leather are scattered throughout the room

Room #267
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #242

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #266

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #286

Empty 
Room #268
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #262, inhabited by Aboleth and 13 x Kuo-toa

East Entry

Archway

→   Leads to room #277, inhabited by Draegloth and 8 x Drow

Room Features

Someone has scrawled "six, three, three, one, eight" on the north wall, and a corroded mace lies in the north-west corner of the room

Room #269
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270, inhabited by Drow Arachnomancer and 5 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by Duergar Stone Guard and 8 x Duergar

Monster

Stone Giant (cr 7, mm 156) and 3 x Saber-toothed Tiger (cr 2, mm 336); easy, 4250 xp


Treasure: 2300 cp, 30 ep; 13 gp; 16 sp; 7 ep

Room #270
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #244, inhabited by Ogre Chain Brute and 5 x Ogre

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245, inhabited by Neothelid

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by Stone Giant and 3 x Saber-toothed Tiger

South Entry

Archway

→   Leads to room #295, inhabited by Duergar Stone Guard and 8 x Duergar

Room Features

Someone has scrawled "Upon the sixth day of the reign of Beauty, in the Hills of Madness, the Castle of Scepters shall be found" on the west wall, and several pieces of rotten bread are scattered throughout the room

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 5 x Drow (cr 1/4, mm 128); medium, 10250 xp


Treasure: 400 ep, 300 gp; 10 sp; 11 sp; 11 gp; 18 cp; 15 cp

Trap

Poisoned Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 10d10 poison damage and become restrained, half damage on a successful save

Room #271
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Room Features

Someone has scrawled "Stay left" on the west wall, and several pieces of spoiled meat are scattered throughout the room

Room #272
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256

West Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #299, inhabited by Stone Giant Dreamwalker

Room Features

Someone has scrawled "Sharpen thy axe and ready thy shield" in blood on the south wall, and iron chains hang from the ceiling in the north-east corner of the room

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


15000 gp, 1700 pp, a fine leather saddle tooled with floral vines (750 gp), a silk mantle threaded with gold (750 gp), a velvet vest threaded with platinum (750 gp), an amber salt cellar set with a single flawless ruby (750 gp), 2 x Potion of Supreme Healing (very rare, dmg 187), Potion of Vitality (very rare, dmg 188)

Room #273
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #256

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #274

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #289

Room Features

Someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the south wall, and the sound of drums can be heard in the east side of the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); easy, 4700 xp


Treasure: 210 sp, 70 gp; 1400 cp, 30 ep

Room #274
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247, inhabited by Yuan-ti Pit Master and 6 x Yuan-ti Pureblood

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #273, inhabited by Mindwitness and 1 x Mind Flayer

Empty 
Room #275
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #259, inhabited by Kuo-toa Archpriest and 7 x Kuo-toa Whip

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #284, inhabited by 10 x Wight

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A forge and anvil sit in the east side of the room, and a pile of corroded iron spikes lies in the west side of the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 14 x Drow (cr 1/4, mm 128); medium, 3600 xp


Treasure: 110 ep, 50 gp; 11 sp; 18 sp; 21 cp; 17 cp; 18 cp; 6 pp; 17 sp; 19 cp; 19 sp; 20 sp; 29 cp; 11 cp; 14 sp; 10 gp

Room #276
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #262, inhabited by Aboleth and 13 x Kuo-toa

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #303, inhabited by 2 x Duergar Stone Guard and 1 x Adult Oblex

Room Features

A simple cabinet and simple wooden table sit in the north-west corner of the room, and someone has scrawled "The Sentinels of Pestone looted this place" on the east wall

Monster

Spirit Troll (cr 11, motm 247, mtf 244) and 2 x Troll (cr 5, mm 291); hard, 10800 xp


Treasure: 1300 sp, 500 gp; 400 cp, 10 ep; 150 gp

Room #277
West Entry #1

Archway

→   Leads to room #268

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #287, inhabited by Drow Shadowblade and 1 x Drow

Monster

Draegloth (cr 7, motm 98, vgm 141) and 8 x Drow (cr 1/4, mm 128); easy, 3300 xp


Treasure: 1600 cp, 60 ep; 2 pp; 5 gp; 16 sp; 14 cp; 10 sp; 6 sp; 16 sp; 23 cp

Room #278
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #252, inhabited by Yuan-ti Pit Master and 10 x Yuan-ti Pureblood

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 10 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3100 xp


Treasure: 17 cp; 12 gp; 14 sp; 15 sp; 10 gp; 10 ep; 8 gp; 10 gp; 12 sp; 11 gp; 13 gp

Room #279
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #252, inhabited by Yuan-ti Pit Master and 10 x Yuan-ti Pureblood

East Entry

Locked Stone Door (DC 10 to open)

South Entry

Archway

→   Leads to room #304

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 15 x Yuan-ti Pureblood (cr 1, mm 310); hard, 4800 xp


Treasure: 15000 gp, 1900 pp, a fine leather coinpurse trimmed with sable (250 gp), a necklace of jet (250 gp), a steel coffer set with a single yellow sapphire (250 gp), Spell Scroll (Raise Dead) (rare, dmg 200), Elixir of Health (rare, dmg 168), Potion of Heroism (rare, dmg 188), Potion of Mind Reading (rare, dmg 188)

Room #280
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #263

West Entry

Archway

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #281, inhabited by 5 x Orc Red Fang of Shargaas

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #297, inhabited by Drow House Captain and 9 x Drow

Room Features

A wooden platform hangs over a deep pit in the center of the room, and a rusted chain shirt lies in the west side of the room

Monster

Orc War Chief (cr 4, mm 246) and 9 x Orc (cr 1/2, mm 246); easy, 2000 xp


Treasure: 19 sp; 16 sp; 5 gp; 18 cp; 24 cp; 23 sp; 13 sp; 13 gp; 15 cp; 8 cp

Room #281
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280, inhabited by Orc War Chief and 9 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by Drow House Captain and 9 x Drow

Monster

5 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 3500 xp


Treasure: 10 gp; 11 gp; 12 gp; 13 sp; 14 sp

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


11000 gp, 1600 pp

Room #282
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #255, inhabited by 7 x Duergar Hammerer and 9 x Duergar

North Entry #2

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by 12 x Duergar

Room Features

A toppled statue lies in the north side of the room, and someone has scrawled "We can graffiti too" on the south wall

Monster

Roper (cr 5, mm 261) and 7 x Piercer (cr 1/2, mm 252); easy, 2500 xp


Treasure: 180 sp, 80 gp; 25 cp; 7 gp; 18 cp; 14 sp; 17 ep; 16 sp; 5 ep

Room #283
North Entry #1

Archway

→   Leads to room #257

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #258

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by Drow House Captain and 12 x Drow

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #284, inhabited by 10 x Wight

Room Features

A rope ascends to a catwalk hanging between the east and west walls, and a fountain of water sits against the south wall

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


16000 gp, 1800 pp, a fine leather mantle tooled with elven script (750 gp), a moonstone brazier engraved with dwarven runes (750 gp), a platinum salt cellar engraved with mythical creatures (750 gp), a silk brocade choker trimmed with ermine (750 gp), an ornate porcelain cup adorned with platinum and a castle in relief (750 gp), Spell Scroll (Cloudkill) (rare, dmg 200)

Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #283

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #275, inhabited by Draegloth and 14 x Drow

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #302

Monster

10 x Wight (cr 3, mm 300); hard, 7000 xp


Treasure: 13000 gp, 2200 pp, a gilded wooden bowl engraved with mythical imagery (750 gp), a gilded wooden medallion set with a single flawless black sapphire (750 gp), a porcelain tureen painted with pastoral imagery (750 gp), an agateware tureen gilded and painted with mythical imagery (750 gp), Bag of Beans (6 beans) (rare, dmg 152), Potion of Gaseous Form (rare, dmg 187), Potion of Invulnerability (rare, dmg 188)

Room #285
North Entry

Locked Stone Door (DC 15 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #292, inhabited by 3 x Drow and 6 x Quaggoth

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #311

Room Features

A narrow pit covered by iron bars lies in the center of the room, and a stack of rotting wooden crates stands against the east wall

Monster

Drow Arachnomancer (cr 13, motm 99, mtf 182) and 11 x Drow (cr 1/4, mm 128); medium, 10550 xp


Treasure: 1100 gp, 10 pp; 23 cp; 7 gp; 12 cp; 16 gp; 11 gp; 12 cp; 15 sp; 19 cp; 8 sp; 20 cp; 5 ep

Room #286
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #267

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #266

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #292, inhabited by 3 x Drow and 6 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "Kunan fell here" on the north wall, and a chirping noise can be heard in the north-west corner of the room

Room #287
East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #277, inhabited by Draegloth and 8 x Drow

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312

South Entry #2

Archway

→   Leads to room #313, inhabited by Duergar Stone Guard and 13 x Duergar

Monster

Drow Shadowblade (cr 11, motm 105, mtf 187) and 1 x Drow (cr 1/4, mm 128); easy, 7250 xp


Treasure: 300 gp, 10 pp; 13 ep

Room #288
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #294, inhabited by 6 x Meazel and 1 x Adult Oblex

Room Features

Skeletons hang from chains and manacles against the south and east walls, and the floor is covered with dust

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #273, inhabited by Mindwitness and 1 x Mind Flayer

West Entry #2

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #300

East Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #290

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #308, inhabited by 3 x Troll

Room Features

A fountain of water sits against the west wall, and someone has scrawled "You cannot kill it with magic" in draconic script on the north wall

Room #290
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264

West Entry

Locked Stone Door (DC 10 to open) (slides to one side)

→   Leads to room #289

Trap

Lightning Turret: DC 10 to find, DC 15 to disable; initiative +2, 1 attack per round, affects all targets in a 40 ft. line, DC 14 save or take 10d10 lightning damage

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


16000 gp, 1500 pp, agate (1000 gp), diamond (1000 gp), 2 x jacinth (1000 gp), black opal (1000 gp), emerald (1000 gp), fire opal (1000 gp), 2 x opal (1000 gp), star ruby (1000 gp), 2 x yellow sapphire (1000 gp), +1 Rod of the Pact Keeper (uncommon, dmg 197), Horn of Blasting (rare, dmg 174), Ioun Stone (awareness) (rare, dmg 176)

Room #291
North Entry #1

Archway

→   Leads to room #264

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #265, inhabited by Drow House Captain and 12 x Drow

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #301, inhabited by 3 x Drow Elite Warrior and 3 x Giant Spider

Monster

5 x Drow (cr 1/4, mm 128) and 9 x Quaggoth (cr 2, mm 256); medium, 4300 xp


Treasure: 19 cp; 23 cp; 18 cp; 11 gp; 12 sp; 14 ep; 21 cp; 6 pp; 14 gp; 16 sp; 13 gp; 11 sp; 13 sp; 11 gp

Room #292
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #285, inhabited by Drow Arachnomancer and 11 x Drow

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #286

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #322

Monster

3 x Drow (cr 1/4, mm 128) and 6 x Quaggoth (cr 2, mm 256); easy, 2850 xp


Treasure: 9 gp; 6 ep; 12 gp; 13 sp; 5 pp; 11 sp; 11 ep; 9 ep; 17 sp

Room #293
West Entry

Unlocked Stone Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304

Room Features

A faded and torn tapestry hangs from the south wall, and a pierced breastplate lies in the north-west corner of the room

Trap

Collapsing Ceiling: DC 15 to find, DC 10 to disable; affects all targets within a 40 ft. line, DC 14 save or take 10d10 damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


11000 gp, 1300 pp, a gold ring set with a single black sapphire (250 gp), an electrum tankard set with aquamarine and topaz (250 gp), Potion of Invisibility (very rare, dmg 188), Potion of Speed (very rare, dmg 188)

Room #294
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #288

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305, inhabited by Orc Eye of Gruumsh and 15 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by Duergar Stone Guard and 8 x Duergar

South Entry

Archway

→   Leads to room #315, inhabited by Aboleth and 8 x Kuo-toa

Room Features

A set of demonic war masks hangs on the east wall, and the floor is covered with claw marks

Monster

6 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 3000 xp


Treasure: 11 gp; 20 cp; 21 cp; 18 cp; 10 sp; 16 cp; 120 ep, 70 gp

Trap

Teleporter Crystal: DC 10 to find, DC 10 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


17000 gp, 1400 pp, agate (1000 gp), 2 x jacinth (1000 gp), 2 x emerald (1000 gp), 2 x fire opal (1000 gp), 2 x opal (1000 gp), 2 x star ruby (1000 gp), Potion of Clairvoyance (rare, dmg 187), 2 x Potion of Superior Healing (rare, dmg 187)

Room #295
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269, inhabited by Stone Giant and 3 x Saber-toothed Tiger

North Entry #2

Archway

→   Leads to room #270, inhabited by Drow Arachnomancer and 5 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by 6 x Meazel and 1 x Adult Oblex

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #296

Room Features

A fountain engraved with strange symbols sits in the south-east corner of the room, and someone has scrawled "You cannot kill it with magic" in blood on the east wall

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 8 x Duergar (cr 1, mm 122); easy, 2050 xp


Treasure: 28 cp; 15 sp; 18 sp; 8 gp; 16 gp; 16 sp; 17 cp; 18 cp; 13 sp

Room #296
North Entry

Archway

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #295, inhabited by Duergar Stone Guard and 8 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Lit candles are scattered across the floor, and a pile of candles lies in the north-east corner of the room

Room #297
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281, inhabited by 5 x Orc Red Fang of Shargaas

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #280, inhabited by Orc War Chief and 9 x Orc

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #298, inhabited by 12 x Duergar

South Entry #1

Archway

→   Leads to room #317

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #318

Monster

Drow House Captain (cr 9, motm 101, mtf 184) and 9 x Drow (cr 1/4, mm 128); easy, 5450 xp


Treasure: 900 cp, 30 ep; 13 sp; 16 gp; 11 ep; 20 cp; 15 sp; 9 ep; 13 sp; 21 cp; 4 pp

Trap

Poisoned Guillotine Blade: DC 10 to find, DC 15 to disable; +8 to hit against one target, 10d10 slashing/poison damage

Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by Roper and 7 x Piercer

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #297, inhabited by Drow House Captain and 9 x Drow

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #319, inhabited by Death Tyrant and 14 x Zombie

Monster

12 x Duergar (cr 1, mm 122); easy, 2400 xp


Treasure: 22 cp; 13 cp; 13 gp; 9 gp; 18 cp; 16 cp; 9 gp; 9 gp; 22 cp; 13 sp; 13 sp; 11 sp

Trap

Poisoned Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 10d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


21000 gp, 2000 pp, 3 x agate (1000 gp), diamond (1000 gp), 3 x jacinth (1000 gp), 3 x emerald (1000 gp), opal (1000 gp), 2 x star ruby (1000 gp), Ring of Jumping (uncommon, dmg 191), +1 Armor (scale mail) (rare, dmg 152), Boots of Speed (rare, dmg 155), Rope of Entanglement (rare, dmg 197), +2 Weapon (sickle) (rare, dmg 213)

Room #299
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272

East Entry

Archway

→   Leads to room #320

South Entry #1

Archway

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); easy, 5900 xp


Treasure: 150 gp

Room #300
East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #289

Empty 
Room #301
West Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #291, inhabited by 5 x Drow and 9 x Quaggoth

West Entry #2

Locked Stone Door (DC 20 to open)

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #321

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A tapestry of ancient mythology hangs from the east wall, and someone has scrawled "One steps forward, three steps back" on the east wall

Monster

3 x Drow Elite Warrior (cr 5, mm 128) and 3 x Giant Spider (cr 1, mm 328); medium, 6000 xp


Treasure: 70 gp; 200 sp, 110 gp; 150 gp; 12 gp; 10 gp; 18 cp

Room #302
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #284, inhabited by 10 x Wight

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The floor is covered with shards of bone, and a warped spear lies in the south side of the room

Room #303
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #276, inhabited by Spirit Troll and 2 x Troll

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #312

Room Features

Several iron cages are scattered throughout the room, and a mouldy odor fills the room

Monster

2 x Duergar Stone Guard (cr 2, motm 110, mtf 191) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 2700 xp


Treasure: 14 sp; 14 sp; 2000 cp, 40 ep

Room #304
North Entry

Archway

→   Leads to room #279, inhabited by Yuan-ti Pit Master and 15 x Yuan-ti Pureblood

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #293

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A crude bed and iron gong sit in the north-east corner of the room, and someone has scrawled a crude drawing of a succubus on the south wall

Room #305
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by 6 x Meazel and 1 x Adult Oblex

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #315, inhabited by Aboleth and 8 x Kuo-toa

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #332, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

Room Features

A stone ramp ascends towards the south wall, and an unexplained breeze can be felt in the north side of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 12 gp; 6 pp; 14 sp; 14 ep; 16 gp; 15 sp; 15 sp; 16 gp; 16 cp; 21 cp; 4 pp; 14 gp; 9 gp; 14 sp; 16 gp; 14 gp

Room #306
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #325, inhabited by Ogre Battering Ram and 4 x Ogre

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #317

South Entry

Archway

→   Leads to room #333, inhabited by Myconid Sovereign and 13 x Quaggoth Spore Servant

Trap

Acid Turret: DC 15 to find, DC 10 to disable; initiative +3, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 4d10 acid damage for 1d4 rounds

Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #336

Monster

Myconid Sovereign (cr 2, mm 232) and 9 x Quaggoth Spore Servant (cr 1, mm 230); easy, 2250 xp


Treasure: 17 ep; 13 sp; 17 cp; 8 gp; 18 sp; 7 sp; 11 gp; 17 sp; 13 cp; 9 gp

Room #308
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #289

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #309, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326

Room Features

The floor is covered in square tiles, alternating white and black, and several pieces of torn paper are scattered throughout the room

Monster

3 x Troll (cr 5, mm 291); medium, 5400 xp


Treasure: 1200 cp, 40 ep; 230 sp, 40 gp; 700 cp, 20 ep

Trap

Spiked Chain Flail: DC 10 to find, DC 15 to disable; initiative +1, 1 attack per round, +8 to hit against all targets within 10 ft., 10d10 bludgeoning damage and knocked prone

Room #309
West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #308, inhabited by 3 x Troll

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #326

Room Features

A ruined siege weapon sits in the center of the room, and someone has scrawled "For the glory of Riha" in orcish runes on the west wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 15 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 1700 xp


Treasure: 5 pp; 24 cp; 16 sp; 15 cp; 13 sp; 14 cp; 14 sp; 18 sp; 10 sp; 7 ep; 18 sp; 17 sp; 10 sp; 14 sp; 13 ep; 13 sp

Room #310
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Someone has scrawled "Death comes on silent wings" in draconic script on the west wall, and sporadic knocking can be heard in the north-east corner of the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 9 x Duergar (cr 1, mm 122); medium, 4100 xp


Treasure: 800 cp, 30 ep; 16 cp; 19 cp; 2 pp; 8 gp; 11 sp; 6 gp; 15 cp; 13 sp; 9 sp

Room #311
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #285, inhabited by Drow Arachnomancer and 11 x Drow

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #322

South Entry

Archway

→   Leads to room #337

Empty 
Room #312
North Entry

Archway

→   Leads to room #287, inhabited by Drow Shadowblade and 1 x Drow

West Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #303, inhabited by 2 x Duergar Stone Guard and 1 x Adult Oblex

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #324

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #329, inhabited by Elder Brain and 1 x Mind Flayer

Room Features

A narrow shaft descends from the room into a magical cyst below, and skeletons hang from chains and manacles against the east and west walls

Room #313
North Entry

Archway

→   Leads to room #287, inhabited by Drow Shadowblade and 1 x Drow

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #329, inhabited by Elder Brain and 1 x Mind Flayer

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #314, inhabited by Balhannoth

Room Features

A stone ramp ascends towards the west wall, and a cold spot can be felt in the east side of the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 13 x Duergar (cr 1, mm 122); easy, 3050 xp


Treasure: 13 ep; 6 gp; 11 gp; 15 cp; 14 sp; 14 gp; 12 sp; 25 cp; 5 pp; 8 sp; 16 cp; 12 sp; 13 sp; 7 sp

Room #314
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313, inhabited by Duergar Stone Guard and 13 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #330

Room Features

A magical mural on the north wall depicts the gruesome death of whomever views it, and a toppled statue lies in the south side of the room

Monster

Balhannoth (cr 11, motm 55, mtf 118); easy, 7200 xp


Treasure: 700 gp, 70 pp

Room #315
North Entry

Archway

→   Leads to room #294, inhabited by 6 x Meazel and 1 x Adult Oblex

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305, inhabited by Orc Eye of Gruumsh and 15 x Orc

Monster

Aboleth (cr 10, mm 13) and 8 x Kuo-toa (cr 1/4, mm 199); easy, 6300 xp


Treasure: 180 sp, 70 gp; 19 cp; 20 cp; 14 sp; 4 gp; 16 cp; 13 gp; 17 sp; 12 sp

Room #316
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #342, inhabited by Orc War Chief and 13 x Orc

Room Features

A mural of arcane patterns covers the ceiling, and the walls are covered with claw marks

Room #317
North Entry

Archway

→   Leads to room #297, inhabited by Drow House Captain and 9 x Drow

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #306

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by Death Kiss

Room Features

A well lies in the north-west corner of the room, and a group of demonic faces have been carved into the east wall

Room #318
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #297, inhabited by Drow House Captain and 9 x Drow

South Entry

Archway

→   Leads to room #334, inhabited by Death Kiss

Room Features

Part of the west wall has collapsed into the room, and someone has scrawled "Thala was here" on the west wall

Room #319
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by 12 x Duergar

Monster

Death Tyrant (cr 14, mm 29) and 14 x Zombie (cr 1/4, mm 316); medium, 12200 xp


Treasure: 7000 gp, 2300 pp, agate (1000 gp), diamond (1000 gp), 2 x blue sapphire (1000 gp), fire opal (1000 gp), 2 x opal (1000 gp), 2 x star sapphire (1000 gp), 4 x yellow sapphire (1000 gp), Spell Scroll (Word of Recall) (very rare, dmg 200), Oil of Sharpness (very rare, dmg 184), Potion of Invisibility (very rare, dmg 188), Potion of Speed (very rare, dmg 188)

Room #320
West Entry

Archway

→   Leads to room #299, inhabited by Stone Giant Dreamwalker

East Entry #1

Archway

→   Leads to room #307, inhabited by Myconid Sovereign and 9 x Quaggoth Spore Servant

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #336

Empty 
Room #321
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #301, inhabited by 3 x Drow Elite Warrior and 3 x Giant Spider

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #328

Room Features

An altar of evil sits in the south-west corner of the room, and a pile of rotting wood lies in the north side of the room

Trap

Poisoned Scythe Blade: DC 15 to find, DC 10 to disable; +8 to hit against all targets within a 5 ft. arc, 10d10 slashing/poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


16000 gp, 2200 pp, black pearl (500 gp), 4 x diamond (500 gp), 2 x alexandrite (500 gp), aquamarine (500 gp), blue spinel (500 gp), topaz (500 gp), Potion of Storm Giant Strength (legendary, dmg 187)

Room #322
North Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #292, inhabited by 3 x Drow and 6 x Quaggoth

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #311

Empty 
Room #323
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by Orc Eye of Gruumsh and 13 x Orc

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #324

Room Features

Someone has scrawled "Umraz stands here, slain by a basilisk" on the east wall, and a pile of rotten bread lies in the west side of the room

Monster

Aboleth (cr 10, mm 13) and 11 x Kuo-toa (cr 1/4, mm 199); hard, 6450 xp


Treasure: 800 cp, 20 ep; 12 ep; 14 cp; 13 ep; 9 ep; 10 gp; 16 sp; 9 gp; 14 sp; 4 gp; 12 sp; 11 cp

Room #324
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #323, inhabited by Aboleth and 11 x Kuo-toa

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #312

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348, inhabited by 7 x Svirfneblin and 1 x Xorn

Empty 
Room #325
North Entry

Unlocked Stone Door (60 hp)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #306

South Entry

Archway

→   Leads to room #349

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 4 x Ogre (cr 2, mm 237); easy, 2900 xp


Treasure: 19 cp; 19 cp; 1 pp; 19 sp; 8 ep

Room #326
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308, inhabited by 3 x Troll

North Entry #2

Locked Iron Door (DC 10 to open) (slides up)

→   Leads to room #309, inhabited by Firenewt Warlock of Imix and 15 x Firenewt Warrior

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #336

East Entry

Archway

→   Leads to room #327

Empty 
Room #327
West Entry

Archway

→   Leads to room #326

Empty 
Room #328
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #321

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #352, inhabited by Aboleth and 1 x Kuo-toa Archpriest

Room Features

Sporadic knocking can be faintly heard near the north wall, and a sundered helm lies in the center of the room

Room #329
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #312

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #313, inhabited by Duergar Stone Guard and 13 x Duergar

Monster

Elder Brain (cr 14, motm 120, vgm 174) and 1 x Mind Flayer (cr 7, mm 222); hard, 14400 xp


Treasure: 13000 gp, 1500 pp, 2 x black pearl (500 gp), alexandrite (500 gp), aquamarine (500 gp), 3 x blue spinel (500 gp), 3 x peridot (500 gp), topaz (500 gp), Trident of Fish Command (uncommon, dmg 209), Ring of Spell Storing (contains Enhance Ability) (rare, dmg 192)

Room #330
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #314, inhabited by Balhannoth

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #331

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #357

South Entry #2

Archway

→   Leads to room #358

Room Features

Several alcoves are cut into the west wall, and someone has scrawled "Run away!" on the south wall

Room #331
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #330

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #359, inhabited by Soul Monger

Trap

Earthquake Trap: DC 15 to find, DC 15 to disable; affects all targets within a 40 ft. square area, DC 12 save or take 10d10 damage and be knocked prone

Room #332
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #305, inhabited by Orc Eye of Gruumsh and 15 x Orc

East Entry #1

Archway

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341, inhabited by Ghast and 14 x Ghoul

Room Features

Numerous pillars line the north wall, and a rusted axe lies in the north side of the room

Monster

5 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 5 x Female Steeder (cr 1, motm 231, mtf 238); easy, 3250 xp


Treasure: 17 sp; 9 gp; 8 gp; 11 gp; 17 cp; 8 gp; 12 gp; 15 cp; 21 cp; 19 cp

Room #333
North Entry

Archway

→   Leads to room #306

East Entry

Archway

→   Leads to room #334, inhabited by Death Kiss

Room Features

A magical mosaic on the north wall depicts the gruesome death of whomever views it, and a ladder ascends to a balcony hanging from the south wall

Monster

Myconid Sovereign (cr 2, mm 232) and 13 x Quaggoth Spore Servant (cr 1, mm 230); easy, 3050 xp


Treasure: 9 sp; 14 gp; 11 gp; 20 cp; 11 sp; 11 sp; 14 cp; 14 ep; 16 cp; 13 sp; 14 gp; 8 sp; 26 cp; 21 cp

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333, inhabited by Myconid Sovereign and 13 x Quaggoth Spore Servant

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #343

Room Features

A well lies in the center of the room, and someone has scrawled a baleful symbol on the south wall

Monster

Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp


Treasure: 120 ep, 70 gp

Room #335
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351, inhabited by Mindwitness and 3 x Mind Flayer

Empty 
Room #336
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #307, inhabited by Myconid Sovereign and 9 x Quaggoth Spore Servant

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #320

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #326

Room Features

A group of demonic faces have been carved into the north wall, and a pile of blood-soaked clothing lies in the center of the room

Room #337
North Entry

Archway

→   Leads to room #311

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338

Empty 
Room #338
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #337

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by Orc Eye of Gruumsh and 13 x Orc

Room Features

A well lies in the north-west corner of the room, and the south and east walls have been engraved with arcane symbols

Room #339
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #338

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323, inhabited by Aboleth and 11 x Kuo-toa

East Entry #2

Archway

→   Leads to room #347, inhabited by Vampiric Mist and 14 x Ghoul

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #355, inhabited by Wraith and 10 x Ghoul

Room Features

A faded and torn tapestry hangs from the west wall, and a dagger hilt lies in the north side of the room

Monster

Orc Eye of Gruumsh (cr 2, mm 247) and 13 x Orc (cr 1/2, mm 246); easy, 1750 xp


Treasure: 12 sp; 12 gp; 15 sp; 10 gp; 16 gp; 21 cp; 16 sp; 12 sp; 21 sp; 12 cp; 18 sp; 16 sp; 20 sp; 19 sp

Room #340
South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #357

Monster

Wight (cr 3, mm 300) and 15 x Zombie (cr 1/4, mm 316); easy, 1450 xp


Treasure: 17 gp; 18 gp; 20 cp; 7 ep; 17 gp; 19 sp; 17 sp; 10 cp; 13 sp; 9 gp; 18 cp; 16 gp; 15 gp; 6 ep; 16 cp; 7 cp

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


19000 gp, 2000 pp, a fine porcelain salt cellar gilded and painted with a legendary coat of arms (250 gp), a jet salt cellar inlaid with a meandros of platinum (250 gp), a marble bust (of a male human) adorned with jet (250 gp), a scroll of masterwork calligraphy (250 gp), a velvet choker threaded with platinum (250 gp), Spell Scroll (Hold Monster) (rare, dmg 200), Spell Scroll (Mislead) (rare, dmg 200), Bead of Force (rare, dmg 154), Potion of Diminution (rare, dmg 187), Potion of Stone Giant Strength (rare, dmg 187)

Room #341
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #332, inhabited by 5 x Duergar Kavalrachni and 5 x Female Steeder

West Entry #2

Archway

→   Leads to room #360, inhabited by Yuan-ti Mind Whisperer and 11 x Yuan-ti Pureblood

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #366, inhabited by Duergar Warlord and 13 x Duergar

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and a mural of vile acts covers the ceiling

Monster

Ghast (cr 2, mm 148) and 14 x Ghoul (cr 1, mm 148); easy, 3250 xp


Treasure: 17 sp; 6 ep; 16 sp; 18 sp; 6 pp; 10 sp; 13 sp; 8 sp; 15 ep; 17 gp; 11 cp; 27 cp; 20 cp; 11 sp; 23 cp

Room #342
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #316

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #349

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #361, inhabited by Drow Elite Warrior and 15 x Drow

Monster

Orc War Chief (cr 4, mm 246) and 13 x Orc (cr 1/2, mm 246); easy, 2400 xp


Treasure: 16 cp; 11 gp; 16 gp; 16 cp; 17 sp; 18 sp; 11 cp; 20 sp; 18 sp; 21 sp; 10 gp; 22 cp; 8 sp; 12 sp

Room #343
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #334, inhabited by Death Kiss

South Entry

Archway

→   Leads to room #367, inhabited by 13 x Goblin and 13 x Wolf

Empty 
Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by 4 x Troll

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #364

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #370, inhabited by Mind Flayer Arcanist and 14 x Grimlock

Room Features

Someone has scrawled "Don't sleep" on the west wall, and a pile of iron spikes lies in the west side of the room

Monster

9 x Neogi (cr 3, motm 192, vgm 180); hard, 6300 xp


Treasure: 8 ep; 10 sp; 14 sp; 4 pp; 11 sp; 22 cp; 19 cp; 13 gp; 10 ep

Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344, inhabited by 9 x Neogi

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #364

Room Features

The floor is covered in perfect hexagonal tiles, and several empty flasks are scattered throughout the room

Monster

4 x Troll (cr 5, mm 291); medium, 7200 xp


Treasure: 1500 cp, 30 ep; 140 ep, 90 gp; 1200 cp, 20 ep; 180 sp, 80 gp

Room #346
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #345, inhabited by 4 x Troll

West Entry #2

Archway

→   Leads to room #364

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #371, inhabited by Ogre Bolt Launcher and 7 x Ogre

Empty 
Room #347
West Entry

Archway

→   Leads to room #339, inhabited by Orc Eye of Gruumsh and 13 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #365

South Entry

Archway

→   Leads to room #374, inhabited by 4 x Duergar Xarrorn and 6 x Duergar

Room Features

Part of the east wall has collapsed into the room, and a pile of broken glass lies in the south side of the room

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 14 x Ghoul (cr 1, mm 148); medium, 3500 xp


Treasure: 15 sp; 4 pp; 11 gp; 16 cp; 12 gp; 15 cp; 13 sp; 8 gp; 19 sp; 20 cp; 12 sp; 11 sp; 17 sp; 12 sp; 11 sp

Room #348
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #365

Monster

7 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); easy, 2500 xp


Treasure: 8 sp; 17 cp; 14 gp; 1 pp; 15 sp; 15 cp; 17 cp; 80 ep, 80 gp

Room #349
North Entry

Archway

→   Leads to room #325, inhabited by Ogre Battering Ram and 4 x Ogre

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342, inhabited by Orc War Chief and 13 x Orc

West Entry #2

Archway

→   Leads to room #361, inhabited by Drow Elite Warrior and 15 x Drow

Room Features

A faded and torn tapestry hangs from the south wall, and the floor is covered with claw marks

Room #350
South Entry

Archway

→   Leads to room #379, inhabited by Barghest and 13 x Goblin

Empty 
Room #351
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #335

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 3 x Mind Flayer (cr 7, mm 222); hard, 10500 xp


Treasure: 190 sp, 90 gp; 120 gp; 250 sp, 60 gp; 1600 cp, 60 ep

Room #352
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #328

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #353

Monster

Aboleth (cr 10, mm 13) and 1 x Kuo-toa Archpriest (cr 6, mm 200); medium, 8200 xp


Treasure: 1400 cp, 10 ep; 180 gp

Room #353
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #352, inhabited by Aboleth and 1 x Kuo-toa Archpriest

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354, inhabited by Kruthik Hive Lord and 8 x Adult Kruthik

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #372

South Entry

Archway

→   Leads to room #382, inhabited by 9 x Orog

Empty 
Room #354
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #355, inhabited by Wraith and 10 x Ghoul

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #372

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #373, inhabited by Duergar Despot and 2 x Duergar Stone Guard

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 8 x Adult Kruthik (cr 2, motm 169, mtf 212); medium, 5400 xp


Treasure: 140 gp; 21 cp; 22 sp; 7 sp; 9 gp; 14 sp; 13 sp; 20 cp; 16 sp

Room #355
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by Orc Eye of Gruumsh and 13 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354, inhabited by Kruthik Hive Lord and 8 x Adult Kruthik

Room Features

Several iron cages are scattered throughout the room, and someone has scrawled "Trespassers will be flayed alive" in blood on the north wall

Monster

Wraith (cr 5, mm 302) and 10 x Ghoul (cr 1, mm 148); medium, 3800 xp


Treasure: 1200 cp, 40 ep; 22 cp; 16 cp; 10 ep; 9 cp; 8 gp; 20 cp; 8 gp; 18 cp; 18 sp; 17 sp

Room #356
East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #357

South Entry

Archway

→   Leads to room #384

Room Features

Spirals of blue stones cover the floor, and an altar of evil sits in the south-east corner of the room

Room #357
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #340, inhabited by Wight and 15 x Zombie

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #356

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #375, inhabited by Yuan-ti Anathema and 6 x Yuan-ti Pureblood

Empty 
Room #358
North Entry

Archway

→   Leads to room #330

East Entry

Archway

→   Leads to room #359, inhabited by Soul Monger

South Entry

Unlocked Stone Door (60 hp)

Room Features

A stone dais and throne sits in the west side of the room, and the sound of drums can be heard in the south-west corner of the room

Room #359
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #331

West Entry

Archway

→   Leads to room #358

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #360, inhabited by Yuan-ti Mind Whisperer and 11 x Yuan-ti Pureblood

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #376, inhabited by Alkilith and 1 x Dybbuk

Room Features

A group of draconic faces have been carved into the north wall, and a dagger hilt lies in the south side of the room

Monster

Soul Monger (cr 11, motm 214, mtf 226); easy, 7200 xp


Treasure: 400 gp, 80 pp

Room #360
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #359, inhabited by Soul Monger

East Entry #1

Archway

→   Leads to room #341, inhabited by Ghast and 14 x Ghoul

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #366, inhabited by Duergar Warlord and 13 x Duergar

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #385

Room Features

A set of demonic war masks hangs on the east wall, and a sour odor fills the room

Monster

Yuan-ti Mind Whisperer (cr 4, motm 274, vgm 204) and 11 x Yuan-ti Pureblood (cr 1, mm 310); easy, 3300 xp


Treasure: 16 sp; 18 sp; 4 pp; 14 cp; 15 sp; 5 gp; 21 cp; 12 cp; 14 sp; 16 sp; 8 gp; 18 sp

Room #361
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #342, inhabited by Orc War Chief and 13 x Orc

East Entry

Archway

→   Leads to room #349

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #377, inhabited by Duergar Mind Master and 8 x Duergar Soulblade

Monster

Drow Elite Warrior (cr 5, mm 128) and 15 x Drow (cr 1/4, mm 128); medium, 2550 xp


Treasure: 2300 cp, 60 ep; 9 cp; 19 cp; 7 ep; 14 sp; 5 pp; 14 cp; 12 sp; 15 ep; 14 gp; 26 cp; 13 cp; 16 sp; 13 sp; 7 sp; 15 sp

Room #362
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #379, inhabited by Barghest and 13 x Goblin

Room Features

A balcony hangs from the west wall, and several pieces of rotten bread are scattered throughout the room

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 13 x Duergar (cr 1, mm 122); easy, 3050 xp


Treasure: 19 cp; 11 gp; 11 gp; 19 cp; 10 sp; 9 gp; 11 cp; 10 gp; 16 gp; 10 gp; 20 cp; 8 ep; 13 sp; 17 cp

Trap

Altar of Law: DC 15 to find, DC 15 to disable; affects chaotic creatures within 20 ft., DC 14 save or take 10d10 damage and be stunned for 1 round

Room #363
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369

Room Features

A wooden ladder rests against the north wall, and the sound of footsteps can be heard in the center of the room

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 2 x Yuan-ti Abomination (cr 7, mm 308); deadly, 14200 xp


Treasure: 11000 gp, 1800 pp, agate (1000 gp), 2 x diamond (1000 gp), emerald (1000 gp), fire opal (1000 gp), 3 x opal (1000 gp), star ruby (1000 gp), star sapphire (1000 gp), Potion of Storm Giant Strength (legendary, dmg 187)

Room #364
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #345, inhabited by 4 x Troll

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #344, inhabited by 9 x Neogi

West Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #370, inhabited by Mind Flayer Arcanist and 14 x Grimlock

East Entry #1

Archway

→   Leads to room #346

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #371, inhabited by Ogre Bolt Launcher and 7 x Ogre

Room Features

A circle of tall stones stands in the west side of the room, and someone has scrawled an arrow pointing down on the west wall

Trap

Spiked Chain Flail: DC 10 to find, DC 10 to disable; initiative +2, 1 attack per round, +6 to hit against all targets within 10 ft., 10d10 bludgeoning damage and knocked prone

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


8000 gp, 2100 pp, 2 x black opal (1000 gp), blue sapphire (1000 gp), 2 x emerald (1000 gp), 2 x star ruby (1000 gp), Cloak of Invisibility (legendary, dmg 158)

Room #365
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #348, inhabited by 7 x Svirfneblin and 1 x Xorn

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #347, inhabited by Vampiric Mist and 14 x Ghoul

Empty 
Room #366
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #341, inhabited by Ghast and 14 x Ghoul

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #360, inhabited by Yuan-ti Mind Whisperer and 11 x Yuan-ti Pureblood

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #386

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 13 x Duergar (cr 1, mm 122); medium, 4900 xp


Treasure: 1000 cp, 40 ep; 11 gp; 8 gp; 3 pp; 13 sp; 17 cp; 12 gp; 21 cp; 10 ep; 15 cp; 14 cp; 1 pp; 12 gp; 14 ep

Room #367
North Entry

Archway

→   Leads to room #343

West Entry

Locked Stone Door (DC 10 to open)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #388

Monster

13 x Goblin (cr 1/4, mm 166) and 13 x Wolf (cr 1/4, mm 341); easy, 1300 xp


Treasure: 10 ep; 15 cp; 9 ep; 18 ep; 17 sp; 9 gp; 11 cp; 18 cp; 9 gp; 18 cp; 16 cp; 10 sp; 13 sp; 3 ep; 21 cp; 11 gp; 13 gp; 21 cp; 6 gp; 15 cp; 15 gp; 11 sp; 3 pp; 7 ep; 9 sp; 11 sp

Room #368
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #369

Room Features

Someone has scrawled "Beneath the statue" in dwarvish runes on the north wall, and an acrid odor fills the room

Room #369
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351, inhabited by Mindwitness and 3 x Mind Flayer

West Entry

Archway

→   Leads to room #368

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #363, inhabited by Yuan-ti Anathema and 2 x Yuan-ti Abomination

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #380

South Entry

Locked Iron Door (DC 20 to open) (slides to one side)

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and a set of demonic war masks hangs on the west wall

Room #370
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #344, inhabited by 9 x Neogi

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #364

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #397, inhabited by Barghest and 14 x Goblin

Room Features

A crude bed and iron brazier sit in the south-east corner of the room, and a rotting odor fills the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 14 x Grimlock (cr 1/4, mm 175); hard, 4600 xp


Treasure: 16000 gp, 1900 pp, a gold amulet inlaid with a meandros of platinum (750 gp), a platinum pendant inlaid with a meandros of orichalcum (750 gp), a porcelain vase adorned with silver and a crown and throne in relief (750 gp), a silk brocade merchant's cap adorned with a plume (750 gp), Ioun Stone (regeneration) (legendary, dmg 176)

Room #371
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #364

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

Room Features

A stack of rotting wooden crates stands against the south wall, and someone has scrawled "Indidris fell here, not quick enough" on the south wall

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 7 x Ogre (cr 2, mm 237); easy, 3600 xp


Treasure: 22 cp; 20 sp; 10 sp; 25 cp; 5 pp; 12 cp; 17 sp; 18 sp

Room #372
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #354, inhabited by Kruthik Hive Lord and 8 x Adult Kruthik

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #353

West Entry #2

Locked Stone Door (DC 15 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Alkilith

Room Features

Someone has scrawled "Abandon all hope" in orcish runes on the west wall, and a dagger hilt lies in the north-west corner of the room

Room #373
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #354, inhabited by Kruthik Hive Lord and 8 x Adult Kruthik

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #374, inhabited by 4 x Duergar Xarrorn and 6 x Duergar

South Entry

Locked Iron Door (DC 20 to open)

Room Features

A faded and torn tapestry hangs from the east wall, and skeletons hang from chains and manacles against the south and west walls

Monster

Duergar Despot (cr 12, motm 107, mtf 188) and 2 x Duergar Stone Guard (cr 2, motm 110, mtf 191); easy, 9300 xp


Treasure: 400 gp, 10 pp; 2 pp; 10 gp

Room #374
North Entry

Archway

→   Leads to room #347, inhabited by Vampiric Mist and 14 x Ghoul

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #373, inhabited by Duergar Despot and 2 x Duergar Stone Guard

South Entry

Archway

→   Leads to room #391

Monster

4 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 6 x Duergar (cr 1, mm 122); easy, 3000 xp


Treasure: 11 gp; 13 sp; 7 gp; 16 cp; 8 gp; 12 ep; 9 gp; 14 gp; 15 gp; 19 sp

Room #375
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #357

East Entry

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled "Good spot for trap" in orcish runes on the east wall, and an unidentifiable odor fills the room

Monster

Yuan-ti Anathema (cr 12, motm 272, vgm 202) and 6 x Yuan-ti Pureblood (cr 1, mm 310); deadly, 9600 xp


Treasure: 11000 gp, 1300 pp

Room #376
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #359, inhabited by Soul Monger

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #401

South Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #402, inhabited by Duergar Warlord and 10 x Duergar

Room Features

An altar of evil sits in the north-west corner of the room, and iron chains hang from the ceiling in the south side of the room

Monster

Alkilith (cr 11, motm 44, mtf 130) and 1 x Dybbuk (cr 4, motm 113, mtf 132); easy, 8300 xp


Treasure: 600 gp, 10 pp; 18 cp

Room #377
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #361, inhabited by Drow Elite Warrior and 15 x Drow

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #395, inhabited by Mind Flayer and 10 x Kuo-toa

Room Features

A fountain decorated with five water-breathing dragon heads sits in the east side of the room, and someone has scrawled "The Steel Cup is wreathed in flames" on the west wall

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 8 x Duergar Soulblade (cr 1, motm 109, mtf 190); easy, 2050 xp


Treasure: 22 cp; 14 sp; 6 pp; 16 cp; 15 sp; 6 sp; 10 sp; 24 cp; 18 cp

Room #378
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #395, inhabited by Mind Flayer and 10 x Kuo-toa

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #379, inhabited by Barghest and 13 x Goblin

Room Features

A hole has been blasted into the south wall, and several pieces of rotten fruit are scattered throughout the room

Room #379
North Entry #1

Archway

→   Leads to room #350

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #362, inhabited by Duergar Stone Guard and 13 x Duergar

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #378

South Entry

Archway

→   Leads to room #405, inhabited by 13 x Goblin and 13 x Wolf

Room Features

A tile mosaic of ancient mythology covers the floor, and a pile of corroded iron spikes lies in the south-west corner of the room

Monster

Barghest (cr 4, motm 60, vgm 123) and 13 x Goblin (cr 1/4, mm 166); easy, 1750 xp


Treasure: 13 gp; 13 gp; 12 sp; 7 ep; 19 cp; 9 gp; 13 sp; 21 cp; 5 ep; 8 sp; 13 sp; 12 cp; 10 sp; 7 gp

Room #380
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369

West Entry #2

Unlocked Iron Door (60 hp)

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #408

Empty 
Room #381
East Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #382, inhabited by 9 x Orog

Monster

Drider (cr 6, mm 120) and 4 x Giant Spider (cr 1, mm 328); easy, 3100 xp


Treasure: 130 ep, 110 gp; 11 sp; 21 cp; 24 cp; 11 ep

Room #382
North Entry

Archway

→   Leads to room #353

West Entry

Locked Stone Door (DC 25 to open) (slides to one side)

→   Leads to room #381, inhabited by Drider and 4 x Giant Spider

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #400

Room Features

A set of demonic war masks hangs on the north wall, and clouds of flying insects fill the south-west corner of the room

Monster

9 x Orog (cr 2, mm 247); medium, 4050 xp


Treasure: 12 ep; 17 sp; 13 cp; 13 cp; 17 sp; 22 sp; 2 pp; 10 gp; 20 sp

Room #383
South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #411, inhabited by Alkilith and 2 x Dybbuk

Room Features

Burning torches in iron sconces line the north and east walls, and a foul odor fills the room

Room #384
North Entry

Archway

→   Leads to room #356

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #412

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #413

Empty 
Room #385
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #360, inhabited by Yuan-ti Mind Whisperer and 11 x Yuan-ti Pureblood

South Entry #1

Archway

→   Leads to room #402, inhabited by Duergar Warlord and 10 x Duergar

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #403

Room Features

A narrow shaft descends from the room into a natural cavern below, and a toppled statue lies in the north-west corner of the room

Trap

Concealed Pit with Poisoned Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 15 save or take 10d10 damage

Hidden Treasure

Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


17000 gp, 1700 pp, a belt of woven silk cord (750 gp), a dragon horn medallion set with black sapphire and diamond (750 gp), a platinum bell inlaid with a meandros of orichalcum (750 gp), a silk choker trimmed with ermine (750 gp), Bracers of Archery (uncommon, dmg 156), Belt of Hill Giant Strength (rare, dmg 155), +2 Weapon (blowgun) (rare, dmg 213)

Room #386
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by Duergar Warlord and 13 x Duergar

South Entry #1

Archway

→   Leads to room #403

South Entry #2

Archway

Empty 
Room #387
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #388

South Entry

Archway

→   Leads to room #414, inhabited by Wight and 14 x Zombie

Empty 
Room #388
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #367, inhabited by 13 x Goblin and 13 x Wolf

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #387

East Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #406

Room Features

An enchanted pool in the center of the room disintegrates any mundane metal object submerged within it, and a stair ascends to a catwalk hanging between the east and west walls

Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by Draegloth and 5 x Drow Elite Warrior

Monster

7 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 9 x Duergar (cr 1, mm 122); hard, 4950 xp


Treasure: 7 gp; 9 cp; 24 cp; 13 sp; 10 ep; 17 cp; 9 ep; 13 gp; 11 sp; 13 sp; 5 gp; 18 cp; 5 pp; 12 gp; 8 gp; 16 cp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


12000 gp, 1700 pp, 2 x diamond (500 gp), 4 x alexandrite (500 gp), aquamarine (500 gp), 4 x black pearl (500 gp), Quaal's Feather Token (anchor) (rare, dmg 188), 2 x Spell Scroll (Blight) (rare, dmg 200), Spell Scroll (Phantasmal Killer) (rare, dmg 200), Potion of Gaseous Form (rare, dmg 187), Potion of Mind Reading (rare, dmg 188)

Room #390
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #400

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #410

Room Features

A briny odor fills the room, and several iron blobs are scattered throughout the room

Monster

Alkilith (cr 11, motm 44, mtf 130); easy, 7200 xp


Treasure: 500 ep, 300 gp

Room #391
North Entry

Archway

→   Leads to room #374, inhabited by 4 x Duergar Xarrorn and 6 x Duergar

East Entry

Archway

→   Leads to room #411, inhabited by Alkilith and 2 x Dybbuk

Room Features

A balcony hangs from the south wall, and an unexplained breeze can be felt in the south-west corner of the room

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


12000 gp, 1400 pp, black pearl (500 gp), 2 x diamond (500 gp), alexandrite (500 gp), 3 x aquamarine (500 gp), peridot (500 gp), +2 Ammunition (20 arrows) (rare, dmg 150), Eyes of Minute Seeing (uncommon, dmg 168), Potion of Superior Healing (rare, dmg 187)

Room #392
East Entry

Archway

→   Leads to room #393, inhabited by 13 x Orc and 1 x Troll

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #413

Room Features

Someone has scrawled "Death is the only exit" on the west wall, and the scent of ozone fills the east side of the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 19 cp; 12 sp; 13 sp; 18 cp; 10 gp; 13 gp; 15 cp; 16 sp; 19 cp; 12 sp; 14 gp; 4 gp; 11 sp; 12 cp; 12 gp; 9 gp

Room #393
West Entry

Archway

→   Leads to room #392, inhabited by Orc Hand of Yurtrus and 15 x Orc

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #394

East Entry #2

Unlocked Iron Door (60 hp)

Room Features

Someone has scrawled "It's a trap" on the west wall, and an unexplained breeze can be felt in the north side of the room

Monster

13 x Orc (cr 1/2, mm 246) and 1 x Troll (cr 5, mm 291); easy, 3100 xp


Treasure: 4 pp; 16 sp; 13 cp; 11 gp; 18 sp; 6 gp; 21 cp; 15 cp; 9 gp; 22 cp; 21 cp; 21 cp; 14 sp; 60 ep, 60 gp

Room #394
North Entry

Archway

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #393, inhabited by 13 x Orc and 1 x Troll

Room Features

A well lies in the south side of the room, and a rusted sword lies in the west side of the room

Room #395
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #377, inhabited by Duergar Mind Master and 8 x Duergar Soulblade

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #378

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422

Room Features

A group of demonic faces have been carved into the west wall, and someone has scrawled "two, four, one, ten" in draconic script on the south wall

Monster

Mind Flayer (cr 7, mm 222) and 10 x Kuo-toa (cr 1/4, mm 199); medium, 3400 xp


Treasure: 170 ep, 100 gp; 19 sp; 12 ep; 16 cp; 10 gp; 16 gp; 11 sp; 17 cp; 14 cp; 12 ep; 16 cp

Room #396
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408

Room Features

A faded and torn tapestry hangs from the east wall, and the south and west walls are covered with sword cuts

Monster

2 x Troll (cr 5, mm 291); easy, 3600 xp


Treasure: 50 gp, 7 pp; 1600 cp, 20 ep

Room #397
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #370, inhabited by Mind Flayer Arcanist and 14 x Grimlock

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #398, inhabited by Beholder and 2 x Drow Elite Warrior

South Entry #1

Archway

→   Leads to room #426

South Entry #2

Archway

→   Leads to room #427, inhabited by Orc Hand of Yurtrus and 15 x Orc

Monster

Barghest (cr 4, motm 60, vgm 123) and 14 x Goblin (cr 1/4, mm 166); easy, 1800 xp


Treasure: 6 gp; 17 cp; 13 sp; 25 cp; 11 sp; 10 ep; 16 sp; 13 sp; 8 ep; 19 cp; 3 pp; 13 cp; 12 sp; 8 gp; 22 cp

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


17000 gp, 2100 pp, a brocade sash threaded with gold (250 gp), a set of a fine steel rapier and dagger engraved with mythical imagery (250 gp), an agateware bowl gilded and painted with mythical creatures (250 gp), Spell Scroll (Aura of Life) (rare, dmg 200), Spell Scroll (Conjure Volley) (rare, dmg 200), Potion of Diminution (rare, dmg 187), Potion of Frost Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #398
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #397, inhabited by Barghest and 14 x Goblin

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #399

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #415

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled a strange symbol on the west wall

Monster

Beholder (cr 13, mm 28) and 2 x Drow Elite Warrior (cr 5, mm 128); deadly, 13600 xp


Treasure: 300 ep, 500 gp; 150 ep, 40 gp; 170 gp

Trap

Flamethrower Turret: DC 15 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 14 save or take 10d10 fire damage

Room #399
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #371, inhabited by Ogre Bolt Launcher and 7 x Ogre

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #398, inhabited by Beholder and 2 x Drow Elite Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409, inhabited by Drow Mage and 8 x Drow

Room Features

The walls have been engraved with glowing symbols, and someone has scrawled "Here stands here, slain by a basilisk" on the north wall

Room #400
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382, inhabited by 9 x Orog

West Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #409, inhabited by Drow Mage and 8 x Drow

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #390, inhabited by Alkilith

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #416, inhabited by Drow Mage and 8 x Drow

Room Features

A fountain of water sits against the north wall, and someone has scrawled "I've forgotten my name" on the south wall

Room #401
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by Alkilith and 1 x Dybbuk

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

East Entry

Archway

→   Leads to room #402, inhabited by Duergar Warlord and 10 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #429

Room Features

A tapestry of vile acts hangs from the east wall, and a sundered helm lies in the east side of the room

Room #402
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #376, inhabited by Alkilith and 1 x Dybbuk

North Entry #2

Archway

→   Leads to room #385

West Entry

Archway

→   Leads to room #401

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 10 x Duergar (cr 1, mm 122); medium, 4300 xp


Treasure: 240 sp, 100 gp; 26 cp; 15 cp; 18 cp; 12 gp; 9 sp; 10 sp; 22 sp; 13 sp; 11 gp; 1 pp

Room #403
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #385

North Entry #2

Archway

→   Leads to room #386

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402, inhabited by Duergar Warlord and 10 x Duergar

East Entry #1

Unlocked Stone Door (60 hp)

East Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #421, inhabited by Quaggoth Thonot and 8 x Quaggoth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of iron spikes lies in the south-west corner of the room

Trap

Freeze Ray Trap: DC 10 to find, DC 15 to disable; one target, DC 13 save or take 10d10 cold damage and become restrained for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


13000 gp, 1200 pp, a fine porcelain salt cellar adorned with platinum and a crown and throne in relief (750 gp), a lacquered wooden coffer engraved with a labyrinth (750 gp), a porcelain chalice gilded and painted with mythical imagery (750 gp), a silk tabard threaded with gold (750 gp), an electrum longsword engraved with thorned vines (750 gp), an electrum rod engraved with draconic scales (750 gp), an ivory scepter inlaid with a filigree of gold (750 gp), Slippers of Spider Climbing (uncommon, dmg 200), Armor of Resistance (chain shirt, lightning) (rare, dmg 152), Instrument of the Bards (Canaith mandolin) (rare, dmg 176)

Room #404
East Entry

Archway

→   Leads to room #405, inhabited by 13 x Goblin and 13 x Wolf

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #422

Room Features

A magical mosaic on the west wall can be used to scry upon any known individual within the dungeon, and a well lies in the east side of the room

Room #405
North Entry

Archway

→   Leads to room #379, inhabited by Barghest and 13 x Goblin

West Entry #1

Archway

→   Leads to room #404

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #422

Monster

13 x Goblin (cr 1/4, mm 166) and 13 x Wolf (cr 1/4, mm 341); easy, 1300 xp


Treasure: 15 sp; 11 sp; 9 gp; 8 ep; 4 pp; 9 sp; 13 sp; 12 cp; 8 sp; 11 ep; 3 pp; 10 gp; 14 cp; 15 sp; 22 cp; 17 sp; 11 ep; 12 gp; 26 cp; 12 gp; 10 gp; 14 gp; 17 cp; 11 sp; 18 sp; 15 cp

Room #406
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #388

East Entry

Archway

Room Features

Numerous pillars line the south and west walls, and the sound of footsteps can be faintly heard near the south wall

Room #407
North Entry

Archway

→   Leads to room #389, inhabited by 7 x Duergar Hammerer and 9 x Duergar

West Entry

Locked Stone Door (DC 10 to open)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #408

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #423, inhabited by Beholder

Monster

Draegloth (cr 7, motm 98, vgm 141) and 5 x Drow Elite Warrior (cr 5, mm 128); deadly, 11900 xp


Treasure: 12000 gp, 1700 pp, a gilded wooden comb engraved with floral vines (750 gp), a gold salt cellar set with jacinth and ruby (750 gp), a platinum cup set with black sapphire and ruby (750 gp), a scroll of masterwork calligraphy on vellum (750 gp), an ornate silver mirror framed in carved wood (750 gp), +1 Weapon (sling) (uncommon, dmg 213), Ioun Stone (sustenance) (rare, dmg 176), Staff of Swarming Insects (rare, dmg 203), Tentacle Rod (rare, dmg 208)

Room #408
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #380

West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #407, inhabited by Draegloth and 5 x Drow Elite Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #396, inhabited by 2 x Troll

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425

Room Features

A fountain and statue of a God of Death sits in the north side of the room, and someone has scrawled "It is awake" on the west wall

Room #409
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #415

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #400

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

Room Features

A well lies in the center of the room, and a set of demonic war masks hangs on the west wall

Monster

Drow Mage (cr 7, mm 129) and 8 x Drow (cr 1/4, mm 128); easy, 3300 xp


Treasure: 1600 cp, 50 ep; 5 gp; 13 sp; 10 ep; 10 gp; 10 gp; 13 sp; 11 ep; 23 cp

Room #410
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #390, inhabited by Alkilith

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #417, inhabited by Skull Lord and 1 x Wraith

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

Empty 
Room #411
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #383

West Entry

Archway

→   Leads to room #391

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #412

Monster

Alkilith (cr 11, motm 44, mtf 130) and 2 x Dybbuk (cr 4, motm 113, mtf 132); hard, 9400 xp


Treasure: 14000 gp, 2000 pp, 2 x black pearl (500 gp), 2 x diamond (500 gp), aquamarine (500 gp), 2 x topaz (500 gp), Spell Scroll (Disguise Self) (common, dmg 200), Potion of Healing (common, dmg 187), Potion of Greater Healing (uncommon, dmg 187)

Room #412
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #384

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #411, inhabited by Alkilith and 2 x Dybbuk

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #413

Empty 
Room #413
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #384

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #392, inhabited by Orc Hand of Yurtrus and 15 x Orc

West Entry

Archway

→   Leads to room #412

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A wooden platform hangs over a deep pit in the east side of the room, and someone has scrawled "We can graffiti too" on the north wall

Room #414
North Entry

Archway

→   Leads to room #387

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #433

Monster

Wight (cr 3, mm 300) and 14 x Zombie (cr 1/4, mm 316); easy, 1400 xp


Treasure: 12 cp; 13 sp; 15 sp; 11 cp; 7 ep; 12 gp; 10 gp; 11 cp; 3 pp; 18 sp; 17 cp; 15 gp; 19 cp; 13 ep; 16 sp

Room #415
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #398, inhabited by Beholder and 2 x Drow Elite Warrior

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #409, inhabited by Drow Mage and 8 x Drow

South Entry

Archway

→   Leads to room #435, inhabited by Stone Giant and 2 x Cave Bear

Empty 
Room #416
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #400

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #417, inhabited by Skull Lord and 1 x Wraith

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #436, inhabited by Stone Giant and 2 x Cave Bear

Monster

Drow Mage (cr 7, mm 129) and 8 x Drow (cr 1/4, mm 128); easy, 3300 xp


Treasure: 1700 cp, 60 ep; 14 cp; 10 sp; 17 ep; 18 cp; 16 cp; 9 gp; 4 pp; 10 ep

Room #417
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #416, inhabited by Drow Mage and 8 x Drow

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #410

Room Features

A faded and torn tapestry hangs from the north wall, and someone has scrawled a diagram of a mechanical trap on the east wall

Monster

Skull Lord (cr 15, motm 220, mtf 230) and 1 x Wraith (cr 5, mm 302); medium, 14800 xp


Treasure: 800 gp, 20 pp; 70 ep, 30 gp

Trap

Earthquake Trap: DC 20 to find, DC 10 to disable; affects all targets within a 40 ft. square area, DC 14 save or take 10d10 damage and be knocked prone

Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #437

South Entry

Locked Stone Door (DC 15 to open)

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 16 save or take 18d10 poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


15000 gp, 1600 pp

Room #419
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #420, inhabited by 3 x Drow Mage and 4 x Chitine

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #446

Room Features

A stack of barrels filled with rotting fruit stands against the west wall, and someone has scrawled "Explosive runes" on the east wall

Monster

Spectator (cr 3, mm 30) and 9 x Nothic (cr 2, mm 236); medium, 4750 xp


Treasure: 13 ep; 9 gp; 9 gp; 17 cp; 20 cp; 11 gp; 13 gp; 9 gp; 9 ep; 19 cp

Room #420
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #419, inhabited by Spectator and 9 x Nothic

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #429

South Entry

Archway

→   Leads to room #447, inhabited by Froghemoth and 5 x Bullywug

Room Features

Various torture devices are scattered throughout the room, and a rusted chain lies in the east side of the room

Monster

3 x Drow Mage (cr 7, mm 129) and 4 x Chitine (cr 1/2, motm 75, vgm 131); hard, 9100 xp


Treasure: 110 gp; 180 gp; 90 gp, 6 pp; 14 sp; 10 gp; 9 sp; 15 cp

Room #421
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #403

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439, inhabited by 4 x Orc Red Fang of Shargaas

Room Features

Someone has scrawled "Never trust an elf" in dwarvish runes on the west wall, and the south and west walls are covered with slime

Monster

Quaggoth Thonot (cr 3, mm 256) and 8 x Quaggoth (cr 2, mm 256); medium, 4300 xp


Treasure: 10 sp; 13 sp; 10 sp; 15 sp; 8 ep; 2 pp; 15 cp; 14 cp; 20 cp

Room #422
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Mind Flayer and 10 x Kuo-toa

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #404

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #405, inhabited by 13 x Goblin and 13 x Wolf

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #432

Room Features

A balcony hangs from the west wall, and a rusted axe lies in the west side of the room

Room #423
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #407, inhabited by Draegloth and 5 x Drow Elite Warrior

East Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #441

Room Features

A set of demonic war masks hangs on the west wall, and an iron chain hangs from the ceiling in the west side of the room

Monster

Beholder (cr 13, mm 28); medium, 10000 xp


Treasure: 600 ep, 400 gp

Room #424
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425

Room Features

Part of the ceiling has collapsed into the room, and several pieces of spoiled meat are scattered throughout the room

Room #425
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #408

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #424

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #426

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


17000 gp, 1200 pp, 4 x black pearl (500 gp), 2 x alexandrite (500 gp), blue spinel (500 gp), topaz (500 gp)

Room #426
North Entry

Archway

→   Leads to room #397, inhabited by Barghest and 14 x Goblin

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442

Room Features

A magical pool in the center of the room ages whomever drinks from it (but only once), and lit candles are scattered across the floor

Trap

Poisoned Net Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 10d10 poison damage and become restrained, half damage on a successful save

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


13000 gp, 1800 pp, a fine steel breastplate armor engraved with mythical creatures (750 gp), a gilded wooden comb engraved with arcane runes (750 gp), a gold rapier engraved with draconic scales (750 gp), a jasper coffer set with a single jacinth (750 gp), a moonstone coffer engraved with dwarven axeheads (750 gp), a silk tabard trimmed with genette (750 gp), an ivory chalice engraved with spirals (750 gp), Quaal's Feather Token (fan) (rare, dmg 188), Spell Scroll (Cloudkill) (rare, dmg 200), Potion of Clairvoyance (rare, dmg 187)

Room #427
North Entry

Archway

→   Leads to room #397, inhabited by Barghest and 14 x Goblin

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #434, inhabited by 11 x Meazel and 1 x Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443, inhabited by Stone Giant Dreamwalker

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 15 x Orc (cr 1/2, mm 246); easy, 1950 xp


Treasure: 18 cp; 17 sp; 8 gp; 9 gp; 18 sp; 3 pp; 19 cp; 21 cp; 19 cp; 10 gp; 2 pp; 13 ep; 22 cp; 16 cp; 14 gp; 22 cp

Room #428
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409, inhabited by Drow Mage and 8 x Drow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by Stone Giant and 2 x Cave Bear

Room Features

Burning torches in iron sconces line the north wall, and laughter fills the room

Room #429
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #401

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #420, inhabited by 3 x Drow Mage and 4 x Chitine

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #430, inhabited by 13 x Mimic

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #447, inhabited by Froghemoth and 5 x Bullywug

Empty 
Room #430
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #429

East Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #431

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #448

Monster

13 x Mimic (cr 2, mm 220); hard, 5850 xp


Treasure: 12 cp; 8 gp; 17 sp; 9 sp; 13 sp; 12 cp; 15 cp; 20 sp; 13 sp; 6 ep; 6 gp; 17 cp; 17 sp

Room #431
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403

West Entry

Locked Iron Door (DC 10 to open) (slides down)

→   Leads to room #430, inhabited by 13 x Mimic

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439, inhabited by 4 x Orc Red Fang of Shargaas

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #454

South Entry #2

Unlocked Stone Door (60 hp) (slides down)

South Entry #3

Locked Iron Door (DC 25 to open)

Room Features

A well lies in the south-west corner of the room, and several corroded iron spikes are scattered throughout the room

Room #432
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #422

West Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #449

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #440, inhabited by Drow Priestess of Lolth and 3 x Drow Elite Warrior

Room Features

The floor is covered in square tiles, alternating white and black, and a fountain of water sits against the west wall

Room #433
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #414, inhabited by Wight and 14 x Zombie

West Entry #2

Archway

→   Leads to room #440, inhabited by Drow Priestess of Lolth and 3 x Drow Elite Warrior

Trap

Rune of Fear: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #434
West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #427, inhabited by Orc Hand of Yurtrus and 15 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451

Monster

11 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); medium, 4000 xp


Treasure: 14 cp; 11 cp; 15 cp; 13 sp; 11 gp; 17 sp; 15 cp; 5 pp; 20 sp; 7 gp; 6 pp; 800 cp, 30 ep

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


16000 gp, 1700 pp, a drake hide merchant's cap sewn with platinum (750 gp), a fine leather saddle tooled with a renowned coat of arms (750 gp), a fine porcelain salt cellar gilded and painted with mythical creatures (750 gp), a lacquered wooden scepter inlaid with a meandros of platinum (750 gp), a silk sash trimmed with genette (750 gp), an ornate porcelain salt cellar gilded and painted with noble imagery (750 gp), Horseshoes of a Zephyr (very rare, dmg 175), Nolzur's Marvelous Pigments (very rare, dmg 183)

Room #435
North Entry

Archway

→   Leads to room #415

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #451

South Entry #2

Archway

→   Leads to room #452, inhabited by Quaggoth Thonot and 4 x Quaggoth

Room Features

A chute falls into the room from above, and several corpses are impaled upon iron spikes on the ceiling

Monster

Stone Giant (cr 7, mm 156) and 2 x Cave Bear (cr 2, mm 334); easy, 3800 xp


Treasure: 900 cp, 60 ep; 11 sp; 9 ep

Room #436
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #416, inhabited by Drow Mage and 8 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444, inhabited by Hobgoblin Devastator and 10 x Hobgoblin

Room Features

Someone has scrawled "The curse can never be broken" on the north wall, and the floor is covered with mould

Monster

Stone Giant (cr 7, mm 156) and 2 x Cave Bear (cr 2, mm 334); easy, 3800 xp


Treasure: 1000 cp, 50 ep; 8 sp; 17 sp

Room #437
North Entry

Locked Stone Door (DC 20 to open)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

East Entry

Archway

→   Leads to room #438

Trap

Symbol of Petrification: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


13000 gp, 2100 pp, a fine leather coat sewn with electrum (250 gp), a fine leather saddle trimmed with squirrel fur (250 gp), a fine leather scabbard trimmed with fox fur (250 gp), a lacquered wooden chalice inlaid with a filigree of gold (250 gp), a lacquered wooden shield set with a rosette of jacinth (250 gp), a necklace of jet (250 gp), +1 Weapon (greatclub) (uncommon, dmg 213), Rope of Entanglement (rare, dmg 197)

Room #438
North Entry

Unlocked Iron Door (60 hp)

West Entry

Archway

→   Leads to room #437

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #446

Empty 
Room #439
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #421, inhabited by Quaggoth Thonot and 8 x Quaggoth

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #464, inhabited by Meazel and 1 x Gray Render

Room Features

A narrow shaft descends from the room into a midden chamber below, and a fountain of water sits against the east wall

Monster

4 x Orc Red Fang of Shargaas (cr 3, vgm 185); easy, 2800 xp


Treasure: 14 sp; 8 sp; 12 sp; 18 sp

Room #440
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #432

East Entry

Archway

→   Leads to room #433

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 3 x Drow Elite Warrior (cr 5, mm 128); hard, 9300 xp


Treasure: 8000 gp, 1900 pp, a brocade tabard trimmed with genette (250 gp), a dragon horn medallion engraved with draconic scales (250 gp), a fine leather merchant's cap sewn with gold (250 gp), a fine leather vest tooled with arcane runes (250 gp), a gilded wooden cup engraved with noble imagery (250 gp), an agateware plate painted with woodland imagery (250 gp), an agateware tankard adorned with gold and a castle in relief (250 gp), +1 Weapon (javelin) (uncommon, dmg 213), Berserker Axe (greataxe) (rare, dmg 155), Boots of Speed (rare, dmg 155), Cloak of the Bat (rare, dmg 159)

Trap

Rune of Dread: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #441
West Entry #1

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #423, inhabited by Beholder

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #458

East Entry

Archway

→   Leads to room #450, inhabited by 4 x Duergar Soulblade and 8 x Duergar

Room Features

Several headless statues are scattered throughout the room, and someone has scrawled "You cannot kill it with magic" in draconic script on the north wall

Room #442
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #426

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #467

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #468, inhabited by Barghest and 14 x Goblin

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Arrow Trap: DC 15 to find, DC 10 to disable; +4 to hit against one target, 4d10 piercing damage


8000 gp, 2000 pp, a belt of woven silk cord (750 gp), a brocade coat trimmed with genette (750 gp), a drake hide merchant's cap trimmed with ermine (750 gp), a fine leather merchant's cap trimmed with ermine (750 gp), a fine steel breastplate armor inlaid with a meandros of gold (750 gp), Chime of Opening (rare, dmg 158), Potion of Clairvoyance (rare, dmg 187), Potion of Fire Giant Strength (rare, dmg 187), Potion of Superior Healing (rare, dmg 187)

Room #443
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #427, inhabited by Orc Hand of Yurtrus and 15 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #469

Room Features

A stair ascends to a wooden platform in the north-east corner of the room, and several iron spikes are scattered throughout the room

Monster

Stone Giant Dreamwalker (cr 10, motm 234, vgm 150); easy, 5900 xp


Treasure: 90 gp

Room #444
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #436, inhabited by Stone Giant and 2 x Cave Bear

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #459

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 10 x Hobgoblin (cr 1/2, mm 186); easy, 2100 xp


Treasure: 20 cp; 10 ep; 16 gp; 10 sp; 14 sp; 23 cp; 10 gp; 9 gp; 10 gp; 8 gp; 15 cp

Room #445
North Entry

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #460, inhabited by Barghest and 13 x Goblin

Empty 
Room #446
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #419, inhabited by Spectator and 9 x Nothic

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #438

South Entry

Archway

→   Leads to room #473, inhabited by Death Kiss

Empty 
Room #447
North Entry #1

Archway

→   Leads to room #420, inhabited by 3 x Drow Mage and 4 x Chitine

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #429

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #448

South Entry

Locked Stone Door (DC 15 to open)

Room Features

A narrow shaft descends from the room into the next dungeon level down, and someone has scrawled a basic map of the dungeon on the south wall

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 5 x Bullywug (cr 1/4, mm 35); easy, 6150 xp


Treasure: 1300 cp, 60 ep; 10 cp; 14 cp; 21 sp; 12 sp; 14 sp

Room #448
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #430, inhabited by 13 x Mimic

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #447, inhabited by Froghemoth and 5 x Bullywug

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #454

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #475

Room Features

A well lies in the north-east corner of the room, and a toppled statue lies in the north side of the room

Room #449
East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #432

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464, inhabited by Meazel and 1 x Gray Render

South Entry #2

Locked Stone Door (DC 10 to open)

Room Features

Spirals of green stones cover the floor, and a charred club lies in the south-east corner of the room

Trap

Acid Turret: DC 20 to find, DC 15 to disable; initiative +1, 1 attack per round, affects all targets within a 20 ft. cone, DC 12 save or take 4d10 acid damage for 1d4 rounds

Room #450
West Entry

Archway

→   Leads to room #441

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #467

Room Features

Spirals of green stones cover the floor, and someone has scrawled "jade, black, sapphire, white" on the east wall

Monster

4 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 8 x Duergar (cr 1, mm 122); easy, 2400 xp


Treasure: 1 pp; 19 cp; 10 gp; 18 cp; 11 ep; 12 gp; 8 gp; 12 cp; 23 cp; 11 ep; 12 sp; 12 sp

Room #451
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #434, inhabited by 11 x Meazel and 1 x Adult Oblex

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #435, inhabited by Stone Giant and 2 x Cave Bear

East Entry

Archway

→   Leads to room #452, inhabited by Quaggoth Thonot and 4 x Quaggoth

Room Features

A cube of solid stone stands in the north-west corner of the room, and someone has scrawled "The Staff of Roses shall be destroyed when the Walls of Nightmares are broken" on the west wall

Room #452
North Entry

Archway

→   Leads to room #435, inhabited by Stone Giant and 2 x Cave Bear

West Entry

Archway

→   Leads to room #451

East Entry

Archway

South Entry

Archway

→   Leads to room #481, inhabited by Tanarukk and 15 x Orc

Room Features

A grinding noise fills the room, and a sundered shield lies in the north side of the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 4 x Quaggoth (cr 2, mm 256); easy, 2500 xp


Treasure: 14 gp; 23 sp; 12 cp; 15 ep; 11 ep

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


13000 gp, 1700 pp, diamond (500 gp), 2 x alexandrite (500 gp), 2 x aquamarine (500 gp), 3 x black pearl (500 gp), topaz (500 gp), +1 Weapon (club) (uncommon, dmg 213), Belt of Dwarvenkind (rare, dmg 155), Brazier of Commanding Fire Elementals (rare, dmg 156), Instrument of the Bards (Cli lyre) (rare, dmg 176), +2 Weapon (shortbow) (rare, dmg 213)

Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #471

Room Features

A stream of water flows along a channel in the floor, and a circle of tall stones stands in the south side of the room

Room #454
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #431

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448

East Entry

Archway

→   Leads to room #463, inhabited by Troll and 3 x Ogre

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #476, inhabited by Young Red Shadow Dragon and 7 x Darkmantle

Empty 
Room #455
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #440, inhabited by Drow Priestess of Lolth and 3 x Drow Elite Warrior

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #477, inhabited by Orc Claw of Luthic and 13 x Orc

South Entry #2

Archway

→   Leads to room #478

Room Features

Laughter can be faintly heard near the west wall, and a rusted iron box lies in the north-west corner of the room

Room #456
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #457, inhabited by 2 x Duergar Despot and 5 x Duergar Stone Guard

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479, inhabited by Mind Flayer Arcanist and 3 x Intellect Devourer

Room Features

A narrow pit covered by iron bars lies in the north side of the room, and a set of demonic war masks hangs on the west wall

Room #457
North Entry

Archway

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #456

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #480

Monster

2 x Duergar Despot (cr 12, motm 107, mtf 188) and 5 x Duergar Stone Guard (cr 2, motm 110, mtf 191); deadly, 19050 xp


Treasure: 1400 sp, 400 gp; 1600 sp, 300 gp; 10 sp; 17 sp; 7 gp; 24 cp; 18 cp

Room #458
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #441

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #465

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A stone stair ascends towards the south wall, and a putrid odor fills the north-east corner of the room

Room #459
North Entry #1

Unlocked Stone Door (60 hp) (slides down)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #444, inhabited by Hobgoblin Devastator and 10 x Hobgoblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460, inhabited by Barghest and 13 x Goblin

Room Features

A stream of acid flows along a channel in the floor, and spirals of yellow stones cover the floor

Room #460
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #445

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #461, inhabited by Fire Giant and 2 x Hell Hound

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

Barghest (cr 4, motm 60, vgm 123) and 13 x Goblin (cr 1/4, mm 166); easy, 1750 xp


Treasure: 14 gp; 7 gp; 15 cp; 14 cp; 12 gp; 20 cp; 14 cp; 25 cp; 11 gp; 14 cp; 15 cp; 13 sp; 14 gp; 9 sp

Room #461
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #460, inhabited by Barghest and 13 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #462

Monster

Fire Giant (cr 9, mm 154) and 2 x Hell Hound (cr 3, mm 182); medium, 6400 xp


Treasure: 210 sp, 70 gp; 11 ep; 20 sp

Room #462
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461, inhabited by Fire Giant and 2 x Hell Hound

East Entry

Archway

→   Leads to room #471

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #463
West Entry

Archway

→   Leads to room #454

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483, inhabited by Alkilith and 1 x Dybbuk

Room Features

A toppled statue lies in the west side of the room, and a pile of blood-soaked clothing lies in the center of the room

Monster

Troll (cr 5, mm 291) and 3 x Ogre (cr 2, mm 237); easy, 3150 xp


Treasure: 700 cp, 60 ep; 7 gp; 2 pp; 9 gp

Room #464
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #439, inhabited by 4 x Orc Red Fang of Shargaas

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #449

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483, inhabited by Alkilith and 1 x Dybbuk

Room Features

A ladder ascends to a catwalk hanging between the east and west walls, and several torches are scattered throughout the room

Monster

Meazel (cr 1, motm 177, mtf 214) and 1 x Gray Render (cr 12, motm 146, mtf 209); easy, 8600 xp


Treasure: 8 cp; 400 gp, 30 pp

Room #465
West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #458

West Entry #2

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A shallow pit lies in the west side of the room, and a metallic odor fills the room

Room #466
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #467

South Entry

Locked Iron Door (DC 20 to open)

Room Features

Burning torches in iron sconces line the south wall, and the ceiling is covered with cracks

Room #467
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #450, inhabited by 4 x Duergar Soulblade and 8 x Duergar

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #442

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #466

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #468, inhabited by Barghest and 14 x Goblin

Empty 
Room #468
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #442

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #467

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #469

Room Features

A set of demonic war masks hangs on the west wall, and a sour odor fills the room

Monster

Barghest (cr 4, motm 60, vgm 123) and 14 x Goblin (cr 1/4, mm 166); easy, 1800 xp


Treasure: 13 gp; 8 gp; 21 cp; 19 cp; 21 sp; 12 cp; 12 sp; 19 cp; 17 sp; 15 gp; 11 gp; 19 cp; 15 sp; 17 sp; 16 cp

Room #469
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #443, inhabited by Stone Giant Dreamwalker

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #468, inhabited by Barghest and 14 x Goblin

South Entry

Archway

Empty 
Room #470
East Entry

Archway

→   Leads to room #481, inhabited by Tanarukk and 15 x Orc

Room Features

Several square holes are cut into the south and west walls, and the sound of chimes can be heard in the south-west corner of the room

Monster

15 x Myconid Adult (cr 1/2, mm 232); easy, 1500 xp


Treasure: 11 ep; 23 cp; 12 sp; 9 sp; 14 sp; 15 cp; 15 sp; 19 cp; 1 pp; 21 cp; 12 sp; 11 cp; 15 cp; 14 sp; 16 sp

Room #471
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #453

West Entry

Archway

→   Leads to room #462

Empty 
Room #472
North Entry

Archway

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #473, inhabited by Death Kiss

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A narrow pit covered by iron bars lies in the west side of the room, and the scent of smoke fills the room

Room #473
North Entry

Archway

→   Leads to room #446

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #472

Monster

Death Kiss (cr 10, motm 85, vgm 124); easy, 5900 xp


Treasure: 1500 cp, 50 ep

Room #474
North Entry

Archway

West Entry

Unlocked Iron Door (60 hp)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #475

Empty 
Room #475
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #448

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #474

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Unlocked Stone Door (60 hp)

Empty 
Room #476
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #454

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #483, inhabited by Alkilith and 1 x Dybbuk

South Entry

Locked Iron Door (DC 25 to open)

Monster

Young Red Shadow Dragon (cr 13, mm 85) and 7 x Darkmantle (cr 1/2, mm 46); medium, 10700 xp


Treasure: 300 gp, 60 pp; 16 cp; 12 gp; 22 cp; 22 cp; 8 gp; 13 ep; 17 cp

Room #477
North Entry #1

Archway

North Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #455

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #478

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 13 x Orc (cr 1/2, mm 246); easy, 1750 xp


Treasure: 19 cp; 12 cp; 7 gp; 9 sp; 12 gp; 13 gp; 11 sp; 9 sp; 14 sp; 18 sp; 13 ep; 19 cp; 14 cp; 22 cp

Room #478
North Entry

Archway

→   Leads to room #455

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #477, inhabited by Orc Claw of Luthic and 13 x Orc

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #479, inhabited by Mind Flayer Arcanist and 3 x Intellect Devourer

Room Features

Someone has scrawled a large X on the east wall, and a sundered shield lies in the north side of the room

Room #479
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #456

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #478

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #480

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A balcony hangs from the east wall, and someone has scrawled a monstrous face on the south wall

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 3 x Intellect Devourer (cr 2, mm 191); medium, 5250 xp


Treasure: 1700 cp, 50 ep; 14 cp; 15 sp; 15 cp

Room #480
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #457, inhabited by 2 x Duergar Despot and 5 x Duergar Stone Guard

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #479, inhabited by Mind Flayer Arcanist and 3 x Intellect Devourer

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Archway

Empty 
Room #481
North Entry

Archway

→   Leads to room #452, inhabited by Quaggoth Thonot and 4 x Quaggoth

West Entry #1

Archway

→   Leads to room #470, inhabited by 15 x Myconid Adult

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #482, inhabited by Froghemoth and 14 x Bullywug

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 15 x Orc (cr 1/2, mm 246); medium, 3300 xp


Treasure: 1400 cp, 60 ep; 12 gp; 18 sp; 11 gp; 16 cp; 24 cp; 18 sp; 13 sp; 13 sp; 15 sp; 17 cp; 13 sp; 16 gp; 16 cp; 13 ep; 17 sp

Room #482
West Entry

Archway

→   Leads to room #481, inhabited by Tanarukk and 15 x Orc

East Entry

Unlocked Iron Door (60 hp)

Monster

Froghemoth (cr 10, motm 130, vgm 145) and 14 x Bullywug (cr 1/4, mm 35); deadly, 6600 xp


Treasure: 13000 gp, 1400 pp, 3 x diamond (500 gp), alexandrite (500 gp), 3 x aquamarine (500 gp), 3 x black pearl (500 gp), 2 x blue spinel (500 gp), peridot (500 gp), topaz (500 gp), Instrument of the Bards (Fochluchan bandore) (uncommon, dmg 176), Ring of Spell Storing (contains Tongues) (rare, dmg 192), Dagger of Venom (rare, dmg 161)

Room #483
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #463, inhabited by Troll and 3 x Ogre

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #464, inhabited by Meazel and 1 x Gray Render

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #476, inhabited by Young Red Shadow Dragon and 7 x Darkmantle

West Entry #2

Unlocked Stone Door (60 hp)

Monster

Alkilith (cr 11, motm 44, mtf 130) and 1 x Dybbuk (cr 4, motm 113, mtf 132); easy, 8300 xp


Treasure: 1100 gp, 80 pp; 16 sp

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